Practitioner Proceedings of the 11th International Conference of the Immersive Learning Research Network

                    View Practitioner Proceedings of the 11th International Conference of the Immersive Learning Research Network

We are pleased to present our iLRN2025 Practitioner Proceedings volume, which includes 47 submissions contributing insights to immersive learning research and practice across the lifespan. These submissions were peer-reviewed and presented at the 11th Annual International Conference of the Immersive Learning Research Network (iLRN2025). We very much hope you will enjoy reading them.

Authors were required to submit an abstract with well-articulated perspectives on applications of Immersive Learning. This allows practitioners to share their work with our community if they do not qualify for the rigorous requirements of an academic publication. Reviewers provided feedback on submitted papers, suggested improvements, and recommended to the Program Chairs whether to accept, reject or request changes to the papers. Reviewing is a volunteer and time-intensive process, and we are grateful to all our reviewers for contributing to our community.

This Practitioner Proceedings volume is part of the ILEAD Track and is published by iLRN.

Editors

  • Daphne Economou, University of Westminster, UK 
  • Chrysoula Lazou, Democritus University of Thrace, Greece
  • Paula MacDowell, University of Saskatchewan, Canada
  • Daniela Pedrosa, Santarém Polytechnic University, Portugal
  • Dennis Beck, University of Arkansas, USA
  • Genevieve Smith-Nunes, University of Cambridge, UK 
  • Stylianos Mystakidis, Hellenic Open University, Greece 
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Jonathon Richter, iLRN President and CEO, USA

ISBN 979-8-9929916-0-4

DOI https://doi.org/10.56198/c4cpdk48

Copyright ©2025 by the Immersive Learning Research Network. This open-acccess work is published under the Creative Commons Attribution-Sharealike 4.0 International License (CC BY-SA 4.0) (CC BY-NC-SA 4.0). More information on reprints and permissions policies here.

The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Economou, D., Lazou, C., MacDowell, P., Pedrosa, D., Beck, D., Mystakidis, S., Smith-Nunes, G., Peña-Rios, A. & Richter, J. (Eds.) (2025). Immersive Learning Research Network. Practitioner Proceedings of 11th International Conference, iLRN 2025, Online & Chicago, Illinois, USA, June 15-19, 2025 (in person) & June 16-18, 2025 (Online). Immersive Learning Research Network. ISBN 979-8-9929916-0-4

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 14-06-2025
Conference Location: Chicago USA

Conference Proceedings

  • iLRN 2025 Practitioner Proceedings Front Cover

  • iLRN 2025 Practitioner Proceedings Title Page

  • iLRN 2025 Practitioner Proceedings Copyright Notice

  • iLRN 2025 Practitioners Proceedings - Preface

  • iLRN 2025 Practitioners Proceedings - Conference Organization

  • iLRN 2025 Practitioners Proceedings - Scientific Committee

  • iLRN 2025 Practitioners Proceedings - Keynotes and Plenaries

  • iLRN 2025 Practitioners Proceedings - Sponsors

  • iLRN 2025 Practitioners Proceedings - Awards

  • iLRN 2025 Practitioners Proceedings - Authors Index

  • iLRN 2025 Practitioners Proceedings - Table of contents

  • Reconstructing the Ideas of Students of Pedagogical Departments Regarding the Concept of Speed and Rectilinear Smooth Motion

    Marianthi Theotokatou, Maria Theodoropoulou
    1-6
    DOI: https://doi.org/10.56198/h8hh0p94
  • Co-Creating Collaborative Learning Spaces in the Metaverse to Foster Online Teamwork and Belonging

    Marie-Luce Bourguet, Elise Gasser Omfalos , Megan Jones
    7-11
    DOI: https://doi.org/10.56198/tny3rz68
  • The ACATAR—Turning Academic Success into a Fun Adventure (update 2025)

    Kai Erenli
    12-15
    DOI: https://doi.org/10.56198/7x3ndx87
  • Comparison of Standard 2D and Virtual Reality-Based Teaching of Moral Dilemmas: the Case of the Trolley Problem

    Sarune Savickaite, Rory Gallagher , Yichan Dong
    16-18
    DOI: https://doi.org/10.56198/rnrtng25
  • Building a Sustainable Immersive Technology Ecosystem - A Statewide Model for Higher Education: Leveraging Immersive Technology for Educational Outcomes and Workforce Development

    Ricky Holm , Jeremy Luby
    19-23
    DOI: https://doi.org/10.56198/8khark39
  • Towards a Transformative Framework for AR Learning and Instruction Through the Lenses of Research and Practice: An Interdisciplinary Community Workshop

    Jule M. Krüger, Josef Buchner, Kristin Altmeyer, Yiannis Georgiou, Christoph Hoyer, Kevin Palzer, Zoya Kozlova, Sarah Malone, Juan Fernando Garzon Alvarez, Sarah Hofer, Daniel Bodemer
    24-28
    DOI: https://doi.org/10.56198/kefym877
  • More Than a Headset: Building XR Literacy in Higher Education

    Alin Yalcinkaya, Dan Spencer , Michael Cuales
    29-32
    DOI: https://doi.org/10.56198/vgprkp38
  • Simulating Classroom Chaos: The Design of a Social VR Environment for Teacher Education

    Kathrin Knutzen, Thorsten Ziegler
    33-37
    DOI: https://doi.org/10.56198/6dg3g197
  • Exploring Embodied Conversational Agents in Extended Reality for Language Learning

    Daeun Han, Jeeheon Ryu
    38-42
    DOI: https://doi.org/10.56198/8r82g517
  • Charting the Future of XR in the European Union: Trends, Research Priorities, and Collaborative Opportunities

    Panagiotis E. Antoniou, Daphne Economou, Panagiotis D. Bamidis
    43-44
    DOI: https://doi.org/10.56198/twydqa33
  • AI²LM-HE Panel Session: Advancing Interactive & Immersive Learning Media in Higher Education – Insights from a Systematic Expert Review

    Daphne Economou, Daniel Mitelpunkt, Helen McKenna, Paula MacDowell, Stavros Nikou, Ioannis Doumanis
    45-47
    DOI: https://doi.org/10.56198/vk36vh54
  • XR@UM: Building a Community of Practice in Immersive Learning at the University of Montana

    Katie Holick, Natalie Bursztyn, Jonathon Richter
    48-52
    DOI: https://doi.org/10.56198/bjjwz187
  • Immersive Mindfulness: Adolescents’ Meditation Experiences in Maloka VR

    Cynthie Gaetz, Paula MacDowell, Shahram Fardadvand
    53-56
    DOI: https://doi.org/10.56198/k1ea4v29
  • Immersive Learning with Augmented and Virtual Reality: Hands-On Workshop with ARTutor and VR Environments

    Avgoustos Tsinakos, Ioannis Kazanidis, George Terzopoulos, Chrysoula Lazou
    57-61
    DOI: https://doi.org/10.56198/rgyty302
  • Building an XR Collaborative: Strategies for Sustainable Immersive Learning Support at an R-1 Institution

    Bryan Carter, Georgia Davis, Gretchen Gibbs, Jennifer Nichols
    62-67
    DOI: https://doi.org/10.56198/s0fs8v39
  • From Physical to Virtual: Redefining Scientific Events with Immersive Technologies

    Anrafel Fernandes Pereira, Marcos Antônio da Silva, Luiz Fernando Ibrahim Rebello Cabral, Maria Fernanda Caravana de Castro Moraes Ricci, Letícia Patrão de Macedo Gomes, Carlos Eduardo Cardoso
    68-73
    DOI: https://doi.org/10.56198/apfe2s74
  • Enhancing Empathy in Virtual Reality: Software Classification

    Iuliia Khukalenko, Daria Khanolainen
    74-78
    DOI: https://doi.org/10.56198/xf7g0f71
  • Uncanny Valley, Neurodiversity and Virtual Avatars

    Sarune Savickaite , Shadi Darawsheh , Phi Nguyen , Sarah Yancey
    79-82
    DOI: https://doi.org/10.56198/ymshq574
  • Developing Virtual Simulation of Optic Lab in Physics Education using Virtual Reality

    Haris Kajtazovic, Nadir Bakridi, Hossain Samar Qorbani
    83-88
    DOI: https://doi.org/10.56198/702djy10
  • Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning

    Seonyul Lee, Yura Jeong, Seungho Choe, Doeun Choi, Jeeheon Ryu
    89-93
    DOI: https://doi.org/10.56198/3hnx1m67
  • Identifying Teacher Needs and Requirements for XR Integration in Secondary Technical and Vocational Education

    Alexander Vanhulsel, Carl Boel, Lizzy Bleumers, Dieter Struyf
    94-98
    DOI: https://doi.org/10.56198/ejb86m72
  • MetaIfes: An Immersive Learning Solution for Technical and Higher Education Courses

    Ricardo Maroquio Bernardo, Edson Maciel Peixoto, Mateus de Angeli Almeida, Caio Torres Seares, Henrique Machado de Oliveira, Pedro Lucas Brito Moreira, Lucas Ferri Verzola Mazioli
    99-102
    DOI: https://doi.org/10.56198/gq2vv391
  • Unlocking the Potential of the Metaverse: A Guide for Designing Educational Escape Rooms in Frame VR

    Antonia Maria Pazakou, Stylianos Mystakidis
    103-106
    DOI: https://doi.org/10.56198/gtct8w63
  • Virtual Reality Training Simulators as a Learning Method for Medical Equipment: The IV Infusion Pump

    Jehdidae Aizon, Melanie Neumeier , Hossain Samar Qorbani
    107-111
    DOI: https://doi.org/10.56198/xbz24w83
  • Development of ARTutor Prototype for Teaching Upper Limb Anatomy to Occupational Therapy Students

    Dimosthenis Lygouras, Avgoustos Tsinakos
    112-117
    DOI: https://doi.org/10.56198/0yrtpq87
  • Integrating Procedural Information into XR Simulation for Basic Life Support Training

    Daeun Kim, Jeeheon Ryu
    118-122
    DOI: https://doi.org/10.56198/4qwqar51
  • Collaborative Simulation Training in Extended Reality with High-Fidelity Patient Simulator for Emergency Contexts

    Eunbyul Yang, Daeun Kim, Seonyul Lee, MinJeong Chae, Min-Kweon Ahn, Jeeheon Ryu
    123-127
    DOI: https://doi.org/10.56198/sdnq1g91
  • Exploring Data-Driven Approaches to Visualize Learners' Engagement Profile in Immersive Gameful Experiences

    Zilong Pan, Robson Araujo-Junior, Thi Tran, Alec Bodzin, Thomas Hammond
    128-133
    DOI: https://doi.org/10.56198/bph5bj27
  • How Healthy Are Our Streams and River? - Initial Headset VR Prototype Functionality with GIS

    Alec Bodzin, Robson Araujo-Junior, Thomas Hammond, Zilong Pan, Madix Marlatt, Zaara Yakub, Titus Whang, Henry Granberry, Robert Neitz, Lauren Forster
    134-138
    DOI: https://doi.org/10.56198/mg33kv29
  • RedCAP + Unity = Immersive Data Collection. Developing a Stealth Spatial Watershed Map Learning Task in VR

    Robson Araujo-Junior, Al Bodzin, Thi Tran, Tom Hammond, Zilong Pan
    139-143
    DOI: https://doi.org/10.56198/8dp6q345
  • Special Session—What Needs to Change in Research on XR in Environmental Education? An Interdisciplinary Panel and Community Discussion Session

    Jule M Krüger, K. Rende Mendoza, Noah Glaser, Mohan Yang, Kimberly Moeller
    144-147
    DOI: https://doi.org/10.56198/0pd63z21
  • Virtual Interaction on Concept Learning for Construction Safety Training

    Huiryeong Kang, Eunbyul Yang, Seungho Choe, Jeeheon Ryu
    148-153
    DOI: https://doi.org/10.56198/grke9n18
  • Social VR in Education: Transforming Learning Through Immersive Collaboration

    Jason Webb
    154-157
    DOI: https://doi.org/10.56198/bsqf4m22
  • Educational Virtual Tours: Creating Immersive and Interactive Tours to Support the Teaching and Learning Process

    Claudio Carvilhe, Cinthia Bittencourt Spricigo, Tiago Jonathan de Deus Souza, Joelson Barbosa Ferreira, Matheus de Lima Goedert, José Geraldo Lopes de Noronha Filho
    158-163
    DOI: https://doi.org/10.56198/qcke5820
  • Developing Immersive Experiential Learning Experiences: Assessing Learning Outcomes

    Cinthia B. Spricigo, Felipe C. E. Silva, Renato F. Godinho, Bruno R. Batista, Carmen L. S. Abourihan, Ivan C. Quadros, Joelson B. Ferreira
    164-169
    DOI: https://doi.org/10.56198/pgz1sr49
  • “Tales of Peso da Régua: The Enigma of the Ancient Vines” Connection between Peso da Régua and Bento Gonçalves through an Immersive Experience in Cibricity

    Natália Sitnievski, Eliane Schlemmer
    170-175
    DOI: https://doi.org/10.56198/sx21n275
  • Immersive Simulations for Skill Learning: an Interactive Workshop

    Chris Dede, Ashley Etemadi, Shari Metcalf
    176-179
    DOI: https://doi.org/10.56198/e2p8pp91
  • Ethics in Immersion: XR and the Synthetic Data Dance Revolution

    Genevieve Smith-Nunes , Alex Shaw
    180-184
    DOI: https://doi.org/10.56198/x5r5qk52
  • Studio Xplorer: A VR Learning Tool for XR Onboarding

    Meaghan Moody
    185-186
    DOI: https://doi.org/10.56198/j5j2wn50
  • Augmenting the Learning Experience: The ALEX Framework from Affordances to Implementation

    Matt Glowatz, Eleni Mangina
    187-188
    DOI: https://doi.org/10.56198/2zj8zp66
  • Development of XR Simulation for Geography Learning Based on LXD

    Kukhyeon Kim, Jeeheon Ryu
    189-193
    DOI: https://doi.org/10.56198/ewzbvs07
  • Implementation of Virtual Reality in Teacher Training: A Case Study with VRChat and Oculus Quest 2

    Maria Castelhano, Daniela Pedrosa, Leonel Morgado, Inês Messias
    194-199
    DOI: https://doi.org/10.56198/ctpfbe78
  • Immersive Approaches to Medieval Iberia: an Example of Effective and Accessible Integration of XR in a University Course

    Guendalina Ajello Mahler, Jesus-David Jerez-Gómez
    200-205
    DOI: https://doi.org/10.56198/9515z598
  • Transforming Higher Education Through Virtual Reality: Implementation, Faculty Engagement, and Pedagogical Impact

    Aundrea Frahm
    206-210
    DOI: https://doi.org/10.56198/yc3axa58
  • AI-Powered Learning Dashboard with Multimodal Metrics for Embodied Performance in XR Training Simulation

    Jeeheon Ryu, Eunbyul Yang, Kukhyeon Kim, Jong-Bae Lee, Beom-Ryeol Lee, Wookho Son
    211-215
    DOI: https://doi.org/10.56198/3gw1jn66
  • Content and AI Integrated Learning in Language Teaching for Enhanced AI Literacy

    Zoe Gavriilidou
    216-223
    DOI: https://doi.org/10.56198/nhe4nc11
  • Virtual Reality Museums: Redefining Engagement and Understanding in Cultural Heritage

    Yuning Gao
    224-229
    DOI: https://doi.org/10.56198/94ns0c38