Immersive Simulations for Skill Learning: an Interactive Workshop

Authors

  • Chris Dede Harvard Graduate School of Education, Cambridge, Massachusetts USA
  • Ashley Etemadi Motiva Education, Miami, Florida USA
  • Shari Metcalf Harvard Graduate School of Education, United States

DOI:

https://doi.org/10.56198/e2p8pp91

Keywords:

Simulations, Immersion, Situated Learning

Abstract

This workshop highlights leading-edge design-based research on immersive simulations for learning. The capability of VR, MUVE, and MR interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: “Situated” learning takes place in the same or a similar context to that in which it is later applied, and the setting itself fosters tacit skills through experience and modeling. Three exemplary illustrations of immersive simulations are described. First, immersive training systems have shown promise for using virtual simulations to enhance negotiation skills development, including conversational skills and knowledge as well as self-efficacy. Second, game-based learning environments can provide immersive simulated experiences in which learners engage in situated challenges, motivating players learn and practice tasks within the game world. Third, mixed reality simulation (MRS), operated by a human simulation specialist who puppets avatars in virtual environments, offer new opportunities for educators to learn and practice teaching techniques in a consequence-free classroom.

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Published

14-06-2025

How to Cite

Immersive Simulations for Skill Learning: an Interactive Workshop. (2025). Immersive Learning Research - Practitioner, 1(1), 176-179. https://doi.org/10.56198/e2p8pp91

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