Medical and Healthcare Education (MHE)

14 Items

All Items

  • Collaborative Simulation Training in Extended Reality with High-Fidelity Patient Simulator for Emergency Contexts

    Eunbyul Yang, Daeun Kim, Seonyul Lee, MinJeong Chae, Min-Kweon Ahn, Jeeheon Ryu
    123-127
    DOI: https://doi.org/10.56198/sdnq1g91
  • Development of ARTutor Prototype for Teaching Upper Limb Anatomy to Occupational Therapy Students

    Dimosthenis Lygouras, Avgoustos Tsinakos
    112-117
    DOI: https://doi.org/10.56198/0yrtpq87
  • Virtual Reality Training Simulators as a Learning Method for Medical Equipment: The IV Infusion Pump

    Jehdidae Aizon, Melanie Neumeier , Hossain Samar Qorbani
    107-111
    DOI: https://doi.org/10.56198/xbz24w83
  • Integrating Procedural Information into XR Simulation for Basic Life Support Training

    Daeun Kim, Jeeheon Ryu
    118-122
    DOI: https://doi.org/10.56198/4qwqar51
  • Shaping the Future of Healthcare: The University of Manitoba's Virtual Reality Interprofessional Education (VR-IPE) Program

    Nicole Harder, Kimberly Workum, Moni Fricke, Kellie Graveline, Lawrence Gillman
    43-46
    DOI: https://doi.org/10.56198/5M1RHCQLM
  • MedMicroMaps: An Immersive Experience for Infectious Diseases and Medical Microbiology Diagnostics

    Jane Harrington, Ian Holyoak
    47-51
    DOI: https://doi.org/10.56198/5M1RHWJUZ
  • Evaluation for Iteration; Pre-pilot Design and Results of an Anatomy Education VR Resource

    Panagiotis Antoniou, Sofia Lachanoudi, Annita Varella , Konstantinos Tagaras, Natalia Stathakarou, Tobias Karlson, Eirini Schiza, Evangelia Gkougkoudi, Charalambos Chatzimallis , Alkinoos Athanasiou, Vasileios Voulgarakis, Georgios Tsoulfas, Efstathios Sidiropoulos, Panagiotis Bamidis
  • Six Power Steps: Implementing a Neurolinguistic Programming Technique in a Virtual Reality Game to Reduce Anxiety among University Students

    Amany Alkhayat,, Orchida Fayez, Hala Ismail, Abdullah Bamashmus
    84-85
    DOI: https://doi.org/10.56198/ITIG2PPD4
  • It’s Snazzy, but is it Useful? Practitioner’s Views on Meaningful Use Cases for Healthcare XR

    Panagiotis E. Antoniou, Sofia Reppou, Stathis Th. Konstantinidis, Natalia Stathakarou, Daphne Economou, Jonathon Richter, Panagiotis D. Bamidis
    91-94
    DOI: https://doi.org/10.56198/ITIG2ULBJ
  • Empathetic Chatbot: Enhancing Medical Education with Artificial Intelligence

    Tracy A. Mendolia
    86-90
    DOI: https://doi.org/10.56198/ITIG2U41K
  • Augmented Reality in Higher Education: A Case Study in Medical Education

    Danai Korre, Andrew Sherlock
    95-98
    DOI: https://doi.org/10.56198/ITIG293LT
  • eXtended Reality as Training Tool for Procedural Training: Learnings from the User-Centred-Design Process and the Implementation of Two Use Cases

    Sebastian Egger-Lampl, Markus Karlseder, Julian Bergles-Tritscher
    54-57
    DOI: https://doi.org/10.56198/A6PFY7Z0F
  • Simulation for Healthcare Students: Lessons Learned from COVID 19

    Ursula Rolfe, Debbie Holley
    58-61
    DOI: https://doi.org/10.56198/A6PFYTVCR
  • Co-creative Virtual Reality Content Development in Healthcare; Evaluation Methods and Curricular Integration

    Panagiotis E. Antoniou, Daphne Economou, Panagiotis D Bamidis
    62-66
    DOI: https://doi.org/10.56198/A6PFYK690