Enhancing Empathy in Virtual Reality: Software Classification

Authors

  • Iuliia Khukalenko University of Sydney, Sydney, Australia
  • Daria Khanolainen University of Jyväskylä, Jyväskylä, Finland

DOI:

https://doi.org/10.56198/xf7g0f71

Keywords:

Virtual Reality, Market Analysis, Software Review, Empathy

Abstract

The unique affordances of virtual reality (VR), such as high immersion, embodiment, and a profound sense of presence, position it as a promising medium for enhancing perspective-taking and fostering empathy. This study explores VR's role in promoting empathy and provides a preliminary market analysis of available VR software in this domain. Through a systematic review of peer-reviewed articles, the largest online distributors of VR games and applications, and a comprehensive Google search, 45 VR products fitting inclusion criteria were identified. These products demonstrate a range of approaches and are classified into five main types: 1) 360-degree video content, 2) immersive experiences, 3) applications for empathy training, 4) multisensory simulations, and 5) content creation platforms. This classification highlights the diversity of fields where VR is being applied to enhance empathy, including education, healthcare, therapy, diversity and inclusion, customer service, and social work. The results underscore the growing relevance of VR in facilitating emotional engagement across multiple sectors. Future research will focus on a detailed analysis of instructional design elements within VR-based empathy training, aiming to optimize these applications for broader and more effective use. This work emphasizes the potential of VR as a tool for not only emotional learning but also practical applications in training and professional development across various fields.

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Published

14-06-2025

How to Cite

Enhancing Empathy in Virtual Reality: Software Classification . (2025). Immersive Learning Research - Practitioner, 1(1), 74-78. https://doi.org/10.56198/xf7g0f71

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