“Tales of Peso da Régua: The Enigma of the Ancient Vines” Connection between Peso da Régua and Bento Gonçalves through an Immersive Experience in Cibricity

Authors

  • Natália Sitnievski University of Vale do Rio dos Sinos, São Leopoldo, Brazil
  • Eliane Schlemmer University of Vale do Rio dos Sinos, São Leopoldo, Brazil

DOI:

https://doi.org/10.56198/sx21n275

Keywords:

Immersive Experience, Cibricity, Connection, Inventive Practice Pedagogical

Abstract

This work to present the practice of an Immersive Experience in Cibricity (IEC), titled “Tales of Peso da Régua: The Enigma of the Ancient Vines”, that was developed in the context of an international event, which happened in a hybrid format, mixing activities in the physical face-to-face space, in the city of Peso da Régua, in Portugal, and in digital environments. In this sense, the following question emerged: How did IEC enable participants of Bento Gonçalves to get to know different aspects of the Portuguese city of Peso da Régua, as well as establish cultural connections with their own city in Brazil? This immersive experience hybridized physical spaces with digital spaces co-created in the Spatial Metaverse, through an engaging gamified narrative with the presence of historical and fictional characters who led participants throughout the missions. The research utilizes the rECOnnective cartographic research-intervention method, which emphasizes that knowledge production is not solely a human activity but involves an ecology connecting humans and non-humans. As results, the work points out clues that can inspire other possible immersive pedagogical practices in cibricity, highlighting a new way of teaching and learning in the present time

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Published

14-06-2025

How to Cite

“Tales of Peso da Régua: The Enigma of the Ancient Vines” Connection between Peso da Régua and Bento Gonçalves through an Immersive Experience in Cibricity. (2025). Immersive Learning Research - Practitioner, 1(1), 170-175. https://doi.org/10.56198/sx21n275

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