“Tales of Peso da Régua: The Enigma of the Ancient Vines” Connection between Peso da Régua and Bento Gonçalves through an Immersive Experience in Cibricity
DOI:
https://doi.org/10.56198/sx21n275Keywords:
Immersive Experience, Cibricity, Connection, Inventive Practice PedagogicalAbstract
This work to present the practice of an Immersive Experience in Cibricity (IEC), titled “Tales of Peso da Régua: The Enigma of the Ancient Vines”, that was developed in the context of an international event, which happened in a hybrid format, mixing activities in the physical face-to-face space, in the city of Peso da Régua, in Portugal, and in digital environments. In this sense, the following question emerged: How did IEC enable participants of Bento Gonçalves to get to know different aspects of the Portuguese city of Peso da Régua, as well as establish cultural connections with their own city in Brazil? This immersive experience hybridized physical spaces with digital spaces co-created in the Spatial Metaverse, through an engaging gamified narrative with the presence of historical and fictional characters who led participants throughout the missions. The research utilizes the rECOnnective cartographic research-intervention method, which emphasizes that knowledge production is not solely a human activity but involves an ecology connecting humans and non-humans. As results, the work points out clues that can inspire other possible immersive pedagogical practices in cibricity, highlighting a new way of teaching and learning in the present time
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The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
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