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Foundations in Immersive Learning Research and Theory
Foundations in Immersive Learning Research and Theory
28 Items
All Items
Game-based Learning Mars EcoVenture: Rover's Odyssey
Mohammed Shikdar, Shahaan Ahmed , Divine Osanapa , Jack Ingram, Shaif Hemraj, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli
27-31
IEEE TC-ILE Workshop: Bridging Extended Reality and Artificial Intelligence in Immersive Learning
Andreas Dengel, Alexander Steinmaurer
25-26
Immersive Education in Practice: Pedagogical Considerations for Designing Deep and Meaningful Immersive Learning Experiences
Judy Jaunzems-Fernuk, Cynthie Gaetz, Amanda McArthur, Paula MacDowell
20-24
Navigating the Creation of Immersive Learning Environments in Roblox: Integrating Generative AI for Enhanced Simulation-based Learning
Yeil Jeong, Yunseo Lee, Gyuri Byun, Jewoong Moon
16-19
Insights into College Students’ Experiences and Expectations for VR Integration in Education
Meryem Yilmaz Soylu, Lina Kim, Jeonghyun Lee
13-15
Enhancing Learning through conversational AI: An Approach to Ocean Conservation and Recycling Education
Vanesa Mendez, Fanny Mozes, Stefan Krotenthaler, Yoanna Gramatikova, Ines Lobo, Aristidis Protopsaltis, Daphne Economou, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli
7-12
Cultivating Digital Talents Using Realistic Educational Content in Korea: During the Pandemic and Amid Literacy Decline
Eunhae Kim
4-6
Tutorial–Authoring a Personal GPT for Your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper
Leonel Morgado, Dennis Beck
1-3
A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate
Patrick O’Shea, Markos Mentzelopoulos, Tim Scapin
28-29
Measuring Multimodal Data in an XR-Based Training Simulation Environment
Kukhyeon Kim, Jongho Kim, Daeun Kim, Hongyu Xian, Seoyeon Park, Jeeheon Ryu
8-11
Technical Considerations for Designing and Implementing Immersive Learning Applications
Daphne Economou, Anasol Peña-Rios, Markos Mentzelopoulos, Timur Martinez-Mukimov, Jeff Ferguson
33-35
Teachers’ Integration of Immersive Virtual Reality in Enhancing High school students’ Mathematics Competence in an Online Learning Environment: A Narrative Review
Idowu David Awoyemi, Jewoong Moon
21-25
Designing Interactive Space for the XR Boardgame
Yuseon Jeong, Daeun Kim, Hyokyung Jang, Jeeheon Ryu
12-16
Enhancing Online Graduate Education Experience Using Immersive Learning Environments
Patricia Nkem Okorie
41-44
The Role of Virtual Reality in Distance Learning: An Examination of the Efficacy on Student Learning Outcomes, Social Presence, and Collaborative Learning.
Tracy A. Mendolia
17-20
Using Virtual Reality to Drive Social Inclusion for Children on the Autism Spectrum in West Africa
Toks Bakare
4-7
Learning Deliberately: Walden, a Game-Based Curriculum
Matthew Farber, Tracy Fullerton
30-32
Truth with Hope: Teaching the SDGs through Immersive Learning
Nicole Lamoureux, Kristin Moskalyk, Paula MacDowell
36-40
From Abstract to Concrete: How Immersive Virtual Reality (VR) Technology Enhances Teaching of Complex Paradigms
Sarune Savickaite, Neil McDonnell, David Simmons
1-3
Knowledge Sharing and Networking Event on Immersive Education
Christian Guetl, Melanie Platz, Minjuan Wang, Andreas Dengel, Daphne Economou, Christian Eckhardt, Katya Alvarez-Molina
26-27
Designing AR/VR Learning Experiences for K-12 and Higher Education
Paula MacDowell, Annie Beaumier, Cynthie Gaetz, Chris Lambert, Michael MacKay, Brent Olson, Chanel Thompson, Quincy Wang
113-118
New Efficacies for Audience/Performer Interactivity and Responsive Narrative in Immersive Theatre
Brent Olson, Paula MacDowell
83-87
CHEX Sponsored Workshop Series: Cultivating Standards for Immersive Learning Environments through Design
Jordan Tynes, Ian Roy
119-121
Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry
Eric Hawkinson
107-112
Onboarding for Immersive VR: Accessibility, user experience and guidelines
Laureline Morgan-Davies, Sarune Savickaite, Neil McDonnell, David R. Simmons
101-106
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Foundations in Immersive Learning Research and Theory
Assessment and Evaluation (A&E)
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Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
STEM Education
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Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
Immersive learning across Latin America: state of research, use cases and projects
Literacy Equity and Immersive Learning
K-12 STEM Education
Early Childhood Development & Learning (ECDL)