Foundations in Immersive Learning Research and Theory

28 Items

All Items

  • Game-based Learning Mars EcoVenture: Rover's Odyssey

    Mohammed Shikdar, Shahaan Ahmed , Divine Osanapa , Jack Ingram, Shaif Hemraj, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli
    27-31
    DOI: https://doi.org/10.56198/5M1RHTUQV
  • IEEE TC-ILE Workshop: Bridging Extended Reality and Artificial Intelligence in Immersive Learning

    Andreas Dengel, Alexander Steinmaurer
    25-26
    DOI: https://doi.org/10.56198/5M1RHHZYH
  • Immersive Education in Practice: Pedagogical Considerations for Designing Deep and Meaningful Immersive Learning Experiences

    Judy Jaunzems-Fernuk, Cynthie Gaetz, Amanda McArthur, Paula MacDowell
    20-24
    DOI: https://doi.org/10.56198/5M1RHS0FV
  • Navigating the Creation of Immersive Learning Environments in Roblox: Integrating Generative AI for Enhanced Simulation-based Learning

    Yeil Jeong, Yunseo Lee, Gyuri Byun, Jewoong Moon
    16-19
    DOI: https://doi.org/10.56198/5M1RHT9ZJ
  • Insights into College Students’ Experiences and Expectations for VR Integration in Education

    Meryem Yilmaz Soylu, Lina Kim, Jeonghyun Lee
    13-15
    DOI: https://doi.org/10.56198/5M1RHO9EI
  • Tutorial–Authoring a Personal GPT for Your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper

    Leonel Morgado, Dennis Beck
    1-3
    DOI: https://doi.org/10.56198/5M1RHFUMB
  • Cultivating Digital Talents Using Realistic Educational Content in Korea: During the Pandemic and Amid Literacy Decline

    Eunhae Kim
    4-6
    DOI: https://doi.org/10.56198/5M1RHDR12
  • Enhancing Learning through conversational AI: An Approach to Ocean Conservation and Recycling Education

    Vanesa Mendez, Fanny Mozes, Stefan Krotenthaler, Yoanna Gramatikova, Ines Lobo, Aristidis Protopsaltis, Daphne Economou, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli
    7-12
    DOI: https://doi.org/10.56198/5M1RHMFD2
  • Teachers’ Integration of Immersive Virtual Reality in Enhancing High school students’ Mathematics Competence in an Online Learning Environment: A Narrative Review

    Idowu David Awoyemi, Jewoong Moon
    21-25
    DOI: https://doi.org/10.56198/ITIG207UL
  • A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate

    Patrick O’Shea, Markos Mentzelopoulos, Tim Scapin
    28-29
    DOI: https://doi.org/10.56198/ITIG26WA2
  • Designing Interactive Space for the XR Boardgame

    Yuseon Jeong, Daeun Kim, Hyokyung Jang, Jeeheon Ryu
    12-16
    DOI: https://doi.org/10.56198/ITIG2R6GH
  • Enhancing Online Graduate Education Experience Using Immersive Learning Environments

    Patricia Nkem Okorie
    41-44
    DOI: https://doi.org/10.56198/ITIG2FMRP
  • The Role of Virtual Reality in Distance Learning: An Examination of the Efficacy on Student Learning Outcomes, Social Presence, and Collaborative Learning.

    Tracy A. Mendolia
    17-20
    DOI: https://doi.org/10.56198/ITIG24XF8
  • Using Virtual Reality to Drive Social Inclusion for Children on the Autism Spectrum in West Africa

    Toks Bakare
    4-7
    DOI: https://doi.org/10.56198/ITIG24WDM
  • Learning Deliberately: Walden, a Game-Based Curriculum

    Matthew Farber, Tracy Fullerton
    30-32
    DOI: https://doi.org/10.56198/ITIG2GEQF
  • From Abstract to Concrete: How Immersive Virtual Reality (VR) Technology Enhances Teaching of Complex Paradigms

    Sarune Savickaite, Neil McDonnell, David Simmons
    1-3
    DOI: https://doi.org/10.56198/ITIG2SP9Z
  • Truth with Hope: Teaching the SDGs through Immersive Learning

    Nicole Lamoureux, Kristin Moskalyk, Paula MacDowell
    36-40
    DOI: https://doi.org/10.56198/ITIG22OEN
  • Knowledge Sharing and Networking Event on Immersive Education

    Christian Guetl, Melanie Platz, Minjuan Wang, Andreas Dengel, Daphne Economou, Christian Eckhardt, Katya Alvarez-Molina
    26-27
    DOI: https://doi.org/10.56198/ITIG2S1I7
  • Technical Considerations for Designing and Implementing Immersive Learning Applications

    Daphne Economou, Anasol Peña-Rios, Markos Mentzelopoulos, Timur Martinez-Mukimov, Jeff Ferguson
    33-35
    DOI: https://doi.org/10.56198/ITIG2DTW5
  • Measuring Multimodal Data in an XR-Based Training Simulation Environment

    Kukhyeon Kim, Jongho Kim, Daeun Kim, Hongyu Xian, Seoyeon Park, Jeeheon Ryu
    8-11
    DOI: https://doi.org/10.56198/ITIG24XNY
  • Designing AR/VR Learning Experiences for K-12 and Higher Education

    Paula MacDowell, Annie Beaumier, Cynthie Gaetz, Chris Lambert, Michael MacKay, Brent Olson, Chanel Thompson, Quincy Wang
    113-118
    DOI: https://doi.org/10.56198/A6PFY55T8
  • CHEX Sponsored Workshop Series: Cultivating Standards for Immersive Learning Environments through Design

    Jordan Tynes, Ian Roy
    119-121
    DOI: https://doi.org/10.56198/A6PFYDTHT
  • Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry

    Eric Hawkinson
    107-112
    DOI: https://doi.org/10.56198/A6PFYVZP4
  • Onboarding for Immersive VR: Accessibility, user experience and guidelines

    Laureline Morgan-Davies, Sarune Savickaite, Neil McDonnell, David R. Simmons
    101-106
    DOI: https://doi.org/10.56198/A6PFYJNJX
  • ALIVE: Avatar Learning Impact assessment for Virtual Environments

    Sarune Savickaite, Elliot Millington, Chris Freeman, Robert McMillan, Mohammed Khamis
    94-100
    DOI: https://doi.org/10.56198/A6PFYXTWI
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