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Immersive Technologies, XR and AI for Education
Immersive Technologies, XR and AI for Education
10 Items
All Items
Virtual Reality Museums: Redefining Engagement and Understanding in Cultural Heritage
Yuning Gao
224-229
DOI:
https://doi.org/10.56198/94ns0c38
Transforming Higher Education Through Virtual Reality: Implementation, Faculty Engagement, and Pedagogical Impact
Aundrea Frahm
206-210
DOI:
https://doi.org/10.56198/yc3axa58
Studio Xplorer: A VR Learning Tool for XR Onboarding
Meaghan Moody
185-186
DOI:
https://doi.org/10.56198/j5j2wn50
Implementation of Virtual Reality in Teacher Training: A Case Study with VRChat and Oculus Quest 2
Maria Castelhano, Daniela Pedrosa, Leonel Morgado, Inês Messias
194-199
DOI:
https://doi.org/10.56198/ctpfbe78
Immersive Approaches to Medieval Iberia: an Example of Effective and Accessible Integration of XR in a University Course
Guendalina Ajello Mahler, Jesus-David Jerez-Gómez
200-205
DOI:
https://doi.org/10.56198/9515z598
Ethics in Immersion: XR and the Synthetic Data Dance Revolution
Genevieve Smith-Nunes , Alex Shaw
180-184
DOI:
https://doi.org/10.56198/x5r5qk52
Development of XR Simulation for Geography Learning Based on LXD
Kukhyeon Kim, Jeeheon Ryu
189-193
DOI:
https://doi.org/10.56198/ewzbvs07
Content and AI Integrated Learning in Language Teaching for Enhanced AI Literacy
Zoe Gavriilidou
216-223
DOI:
https://doi.org/10.56198/nhe4nc11
Augmenting the Learning Experience: The ALEX Framework from Affordances to Implementation
Matt Glowatz, Eleni Mangina
187-188
DOI:
https://doi.org/10.56198/2zj8zp66
AI-Powered Learning Dashboard with Multimodal Metrics for Embodied Performance in XR Training Simulation
Jeeheon Ryu, Eunbyul Yang, Kukhyeon Kim, Jong-Bae Lee, Beom-Ryeol Lee, Wookho Son
211-215
DOI:
https://doi.org/10.56198/3gw1jn66
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Categories
Assessment and Evaluation (A&E)
Early Childhood Development & Learning (ECDL)
Galleries, Libraries, Archives and Museums (GLAM)
Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
K-12 STEM Education
Language, Culture and Heritage (LCH)
Medical and Healthcare Education (MHE)
Nature & Environmental Sciences (NES)
Workforce Development & Industry Training (WDIT)
Foundations in Immersive Learning Research and Theory
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
STEM Education
Immersive learning across Latin America: state of research, use cases and projects
Literacy Equity and Immersive Learning
Navigating Grand Challenges: Immersive Learning & Global Solutions
Immersive Technologies, XR and AI for Education