Immersive Technologies, XR and AI for Education

10 Items

All Items

  • Virtual Reality Museums: Redefining Engagement and Understanding in Cultural Heritage

    Yuning Gao
    224-229
    DOI: https://doi.org/10.56198/94ns0c38
  • Transforming Higher Education Through Virtual Reality: Implementation, Faculty Engagement, and Pedagogical Impact

    Aundrea Frahm
    206-210
    DOI: https://doi.org/10.56198/yc3axa58
  • Studio Xplorer: A VR Learning Tool for XR Onboarding

    Meaghan Moody
    185-186
    DOI: https://doi.org/10.56198/j5j2wn50
  • Implementation of Virtual Reality in Teacher Training: A Case Study with VRChat and Oculus Quest 2

    Maria Castelhano, Daniela Pedrosa, Leonel Morgado, Inês Messias
    194-199
    DOI: https://doi.org/10.56198/ctpfbe78
  • Immersive Approaches to Medieval Iberia: an Example of Effective and Accessible Integration of XR in a University Course

    Guendalina Ajello Mahler, Jesus-David Jerez-Gómez
    200-205
    DOI: https://doi.org/10.56198/9515z598
  • Ethics in Immersion: XR and the Synthetic Data Dance Revolution

    Genevieve Smith-Nunes , Alex Shaw
    180-184
    DOI: https://doi.org/10.56198/x5r5qk52
  • Development of XR Simulation for Geography Learning Based on LXD

    Kukhyeon Kim, Jeeheon Ryu
    189-193
    DOI: https://doi.org/10.56198/ewzbvs07
  • Content and AI Integrated Learning in Language Teaching for Enhanced AI Literacy

    Zoe Gavriilidou
    216-223
    DOI: https://doi.org/10.56198/nhe4nc11
  • Augmenting the Learning Experience: The ALEX Framework from Affordances to Implementation

    Matt Glowatz, Eleni Mangina
    187-188
    DOI: https://doi.org/10.56198/2zj8zp66
  • AI-Powered Learning Dashboard with Multimodal Metrics for Embodied Performance in XR Training Simulation

    Jeeheon Ryu, Eunbyul Yang, Kukhyeon Kim, Jong-Bae Lee, Beom-Ryeol Lee, Wookho Son
    211-215
    DOI: https://doi.org/10.56198/3gw1jn66