Implementation of Virtual Reality in Teacher Training: A Case Study with VRChat and Oculus Quest 2
DOI:
https://doi.org/10.56198/ctpfbe78Keywords:
Virtual Reality (VR), Pedagogical Practices, Teacher Education, Teacher TrainingAbstract
The growing adoption of immersive learning technologies, such as Virtual Reality (VR), demands a transformation in lesson planning and pedagogical practices. In this case study, 13 teachers enrolled as students in the Digital Resources in Education Master's program at the School of Education of the Santarém Polytechnic University, Portugal, participated in a practical VR experience as part of the Digital Resources II course. During the activity, participants explored learning scenarios in VRChat using Oculus Quest 2. The primary objectives were to provide teachers with hands-on experience in VR, enable them to design VR-integrated lesson plans based on instructional design principles, and facilitate critical reflection on the pedagogical implications of VR.
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