Implementation of Virtual Reality in Teacher Training: A Case Study with VRChat and Oculus Quest 2

Authors

  • Maria Castelhano Universidade do Porto, Porto, Portugal/INESC TEC/CIDTFF
  • Daniela Pedrosa Instituto Politécnico de Santarém, Santarém, Portugal / CIDTFF/INESC TEC/CIEQV
  • Leonel Morgado Universidade Aberta, Portugal/ INESC TEC
  • Inês Messias Instituto Politécnico de Santarém, Santarém, Portugal /CIEQV

DOI:

https://doi.org/10.56198/ctpfbe78

Keywords:

Virtual Reality (VR), Pedagogical Practices, Teacher Education, Teacher Training

Abstract

The growing adoption of immersive learning technologies, such as Virtual Reality (VR), demands a transformation in lesson planning and pedagogical practices. In this case study, 13 teachers enrolled as students in the Digital Resources in Education Master's program at the School of Education of the Santarém Polytechnic University, Portugal, participated in a practical VR experience as part of the Digital Resources II course. During the activity, participants explored learning scenarios in VRChat using Oculus Quest 2. The primary objectives were to provide teachers with hands-on experience in VR, enable them to design VR-integrated lesson plans based on instructional design principles, and facilitate critical reflection on the pedagogical implications of VR.

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Published

14-06-2025

How to Cite

Implementation of Virtual Reality in Teacher Training: A Case Study with VRChat and Oculus Quest 2 . (2025). Immersive Learning Research - Practitioner, 1(1), 194-199. https://doi.org/10.56198/ctpfbe78

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