Development of ARTutor Prototype for Teaching Upper Limb Anatomy to Occupational Therapy Students
DOI:
https://doi.org/10.56198/0yrtpq87Keywords:
Mobile Augmented Reality, ARTutor, Anatomy, Occupational Therapy EducationAbstract
AR applications are typically available via mobile augmented reality (mAR) devices, such as smartphones and tablets, and use embedded cameras to integrate real-world environments with dynamic, conscious, and interactive digital content. The use of mAR allows for knowledge management for students, through developing innovative teaching methods. This paper focuses on the development of a prototype educational application called ARTutor: Functional Anatomy and Biomechanics of the Hand, utilizing mAR technology. The application is designed to aid students in understanding the anatomical elements of the upper limb and the types of grasps essential for daily functional activities. The theoretical framework for this development draws from Bloom’s Taxonomy, ensuring structured cognitive development throughout the learning process. For assessment, we utilize the Instructional Materials Motivation Survey based on the ARCS Model, which evaluates attention, relevance, confidence, and satisfaction. The paper concludes with recommendations for addressing these limitations, incorporating teacher education, and exploring longitudinal studies to evaluate the long-term impact of mAR technology.
Downloads
Published
Conference Proceedings Volume
Section
Categories
License
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org