Development of ARTutor Prototype for Teaching Upper Limb Anatomy to Occupational Therapy Students

Authors

  • Dimosthenis Lygouras Department of Computer Science, School of Sciences, Democritus University of Thrace, Kavala, Greece
  • Avgoustos Tsinakos Department of Computer Science, School of Sciences, Democritus University of Thrace, Kavala, Greece

DOI:

https://doi.org/10.56198/0yrtpq87

Keywords:

Mobile Augmented Reality, ARTutor, Anatomy, Occupational Therapy Education

Abstract

AR applications are typically available via mobile augmented reality (mAR) devices, such as smartphones and tablets, and use embedded cameras to integrate real-world environments with dynamic, conscious, and interactive digital content. The use of mAR allows for knowledge management for students, through developing innovative teaching methods. This paper focuses on the development of a prototype educational application called ARTutor: Functional Anatomy and Biomechanics of the Hand, utilizing mAR technology. The application is designed to aid students in understanding the anatomical elements of the upper limb and the types of grasps essential for daily functional activities. The theoretical framework for this development draws from Bloom’s Taxonomy, ensuring structured cognitive development throughout the learning process. For assessment, we utilize the Instructional Materials Motivation Survey based on the ARCS Model, which evaluates attention, relevance, confidence, and satisfaction. The paper concludes with recommendations for addressing these limitations, incorporating teacher education, and exploring longitudinal studies to evaluate the long-term impact of mAR technology.

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Published

14-06-2025

How to Cite

Development of ARTutor Prototype for Teaching Upper Limb Anatomy to Occupational Therapy Students. (2025). Immersive Learning Research - Practitioner, 1(1), 112-117. https://doi.org/10.56198/0yrtpq87

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