Identifying Teacher Needs and Requirements for XR Integration in Secondary Technical and Vocational Education

Authors

  • Alexander Vanhulsel Thomas More University of Applied Sciences, Mechelen, Belgium
  • Carl Boel Ghent University, Gent, Belgium
  • Lizzy Bleumers Thomas More University of Applied Sciences, Mechelen, Belgium
  • Dieter Struyf Thomas More University of Applied Sciences, Mechelen, Belgium

DOI:

https://doi.org/10.56198/ejb86m72

Keywords:

Technical and Vocational Education, Extended Reality, Teacher Needs and Requirements, XR for Learning

Abstract

Extended Reality (XR) is increasingly recognized as a valuable educational tool. The Flemish XR-Actieplan is an initiative established to improve technical and vocational students’ skills, focusing on making XR materials accessible and professionalizing educators in their use. A key initiative within this plan, the XR Lerend Netwerk, engaged 25 schools in an intensive program from September 2023 to June 2024 to explore effective XR integration. This study investigates the needs and requirements of secondary technical and vocational school teachers to sustain XR-enhanced teaching post-program. Using a mixed-methods approach, we gathered data through year-long observations and focus group discussions with 23 teachers, divided into groups focusing on VR, AR/MR, and 360° tools. Findings reveal a strong demand for accessible, curriculum-aligned software, intuitive hardware with flexible loan systems, and differentiated professional development opportunities. Teachers also highlighted the importance of institutional support and the need for collaborative platforms to share XR knowledge and strategies. This study underscores the importance of systemic alignment between resources, professional development, and institutional strategies to transform the educational potential of XR into a lasting practice.

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Published

14-06-2025

How to Cite

Identifying Teacher Needs and Requirements for XR Integration in Secondary Technical and Vocational Education. (2025). Immersive Learning Research - Practitioner, 1(1), 94-98. https://doi.org/10.56198/ejb86m72

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