Nature & Environmental Sciences (NES)

11 Items

All Items

  • Special Session—What Needs to Change in Research on XR in Environmental Education? An Interdisciplinary Panel and Community Discussion Session

    Jule M Krüger, K. Rende Mendoza, Noah Glaser, Mohan Yang, Kimberly Moeller
    144-147
    DOI: https://doi.org/10.56198/0pd63z21
  • RedCAP + Unity = Immersive Data Collection. Developing a Stealth Spatial Watershed Map Learning Task in VR

    Robson Araujo-Junior, Al Bodzin, Thi Tran, Tom Hammond, Zilong Pan
    139-143
    DOI: https://doi.org/10.56198/8dp6q345
  • How Healthy Are Our Streams and River? - Initial Headset VR Prototype Functionality with GIS

    Alec Bodzin, Robson Araujo-Junior, Thomas Hammond, Zilong Pan, Madix Marlatt, Zaara Yakub, Titus Whang, Henry Granberry, Robert Neitz, Lauren Forster
    134-138
    DOI: https://doi.org/10.56198/mg33kv29
  • Exploring Data-Driven Approaches to Visualize Learners' Engagement Profile in Immersive Gameful Experiences

    Zilong Pan, Robson Araujo-Junior, Thi Tran, Alec Bodzin, Thomas Hammond
    128-133
    DOI: https://doi.org/10.56198/bph5bj27
  • Designing for headset VR from a longer desktop VR learning experience: Watershed Explorers: Industrial History

    Alec Bodzin, Robson Araujo-Junior, Thomas Hammond, Zilong Pan, David Anastasio, Jonah Burd, Kavya Jhaveri, Quan Le
    52-55
    DOI: https://doi.org/10.56198/5M1RHFWF0
  • Optimizing Desktop VR for Immersive Experiences Through User-Centered Design Approach

    Zilong Pan, Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Na Chen, Luke Wong, Brandon Yee, Papa Asibuo
    56-59
    DOI: https://doi.org/10.56198/5M1RHHKE8
  • Conceptualizing and Developing an AR-enriched Workshop for Teaching School Children in a Botanical Garden

    Jule M. Krüger, Steffen Ramm
    60-65
    DOI: https://doi.org/10.56198/5M1RH5SEQ
  • Mystery of the Lehigh Gap: Summary of the Visual Aspects Designed and Developed for the Dialogue System for Desktop VR Game

    Tarah Cicero, Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan
    99-102
    DOI: https://doi.org/10.56198/ITIG24PM4
  • Applying Virtual Reality (VR) for Immersive Experiential Learning in Underserved Rural Schools

    Uipyo Han
    103-105
    DOI: https://doi.org/10.56198/ITIG2E8D9
  • Marine XR: The Impact of an Immersive Learning AR App on Student Motivation and Engagement with the Biology, Ecology and Conservation of Basking Sharks

    Paul Mensink, Rajan Brar, Aleena Sajid, Isha Decoito
    67-70
    DOI: https://doi.org/10.56198/A6PFY4TUG
  • The Mystery of Lehigh Gap: Game-based VR for Informal Learning

    Alec Bodzin, Robson Araujo Junior, Josie Koelsch, Mayra Arnoat Perez, Udita Agarwal, Marcos Escobar, Chad Schwartz, David Anastasio, Thomas Hammond, Brian Birchak, Junchen Bao, Yiting Chen, Tarah Cicero, Xiangyu Hu, E. J. Rovella, Laura Sary, Matthew Silverman, Hayley Whitney
    71-77
    DOI: https://doi.org/10.56198/A6PFYQGSI