Self and Co-regulated Learning with Immersive Learning Environments (SCILE)

9 Items

All Items

  • Redesigning a Clinical Optometry Course through Immersive Simulation and Peer Formative Assessment: A Design Proposal to Foster Evaluative Judgement in Higher Education

    Laia Lluch Molins, Luís Pérez-Mañá
    DOI: https://doi.org/10.56198/q6j26b70
  • Immersive Simulation in a CAVE-Environment for Experiential Learning: Presenting the Work of RCR Simulation Lab

    Kari Pihl
    DOI: https://doi.org/10.56198/ndrk9s82
  • From Experience to Practice: A Lightweight XR Interface for Skill-Building Across Devices

    Asante Asiedu, John Derek Daniels
    DOI: https://doi.org/10.56198/3agwsx82
  • Social VR in Education: Transforming Learning Through Immersive Collaboration

    Jason Webb
    154-157
    DOI: https://doi.org/10.56198/bsqf4m22
  • Social and Emotional Learning through Immersive Experiences for Students with Disabilities

    Julie B. Fogt , Sara C. Heintzelman
    79-84
    DOI: https://doi.org/10.56198/5M1RHFY7Q
  • Mystery of Lehigh Gap: Interaction and Dialogue Systems

    Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Tarah Cicero, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan, Chad Schwartz
    85-88
    DOI: https://doi.org/10.56198/5M1RHZ039
  • Analysis of Graduate Education in Learning Experience Design Using Immersive Technologies Online

    Douglas A. Wilson
    114-116
    DOI: https://doi.org/10.56198/ITIG23J6Y
  • Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding

    Kristin Moskalyk, Nicole Lamoureux, Paula MacDowell
    117-122
    DOI: https://doi.org/10.56198/ITIG2VTS8
  • Pedagogical Approaches to Graduate Education in Learning Experience Design Using Immersive Technologies Online

    Douglas A. Wilson
    122-125
    DOI: https://doi.org/10.56198/A6PFYPQC7