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Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
6 Items
All Items
Social VR in Education: Transforming Learning Through Immersive Collaboration
Jason Webb
154-157
DOI:
https://doi.org/10.56198/bsqf4m22
Social and Emotional Learning through Immersive Experiences for Students with Disabilities
Julie B. Fogt , Sara C. Heintzelman
79-84
DOI:
https://doi.org/10.56198/5M1RHFY7Q
Mystery of Lehigh Gap: Interaction and Dialogue Systems
Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Tarah Cicero, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan, Chad Schwartz
85-88
DOI:
https://doi.org/10.56198/5M1RHZ039
Analysis of Graduate Education in Learning Experience Design Using Immersive Technologies Online
Douglas A. Wilson
114-116
DOI:
https://doi.org/10.56198/ITIG23J6Y
Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding
Kristin Moskalyk, Nicole Lamoureux, Paula MacDowell
117-122
DOI:
https://doi.org/10.56198/ITIG2VTS8
Pedagogical Approaches to Graduate Education in Learning Experience Design Using Immersive Technologies Online
Douglas A. Wilson
122-125
DOI:
https://doi.org/10.56198/A6PFYPQC7
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Assessment and Evaluation (A&E)
Early Childhood Development & Learning (ECDL)
Galleries, Libraries, Archives and Museums (GLAM)
Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
K-12 STEM Education
Language, Culture and Heritage (LCH)
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Nature & Environmental Sciences (NES)
Workforce Development & Industry Training (WDIT)
Foundations in Immersive Learning Research and Theory
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
STEM Education
Immersive learning across Latin America: state of research, use cases and projects
Literacy Equity and Immersive Learning
Navigating Grand Challenges: Immersive Learning & Global Solutions
Immersive Technologies, XR and AI for Education