Workforce Development & Industry Training (WDIT)

7 Items

All Items

  • Creating an Immersive Wayfinding VR Experience Using Design Thinking and Uptale

    Yameng Cui , Robson Araujo-Junior, Alec Bodzin
    66-68
    DOI: https://doi.org/10.56198/5M1RHLCWD
  • Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality

    Mikhail Fominykh, Ekaterina Prasolova-Førland
    69-71
    DOI: https://doi.org/10.56198/5M1RH0QNF
  • Engagement in Online Synchronous Workshops: Fostering Interactive and Immersive Learning by Leveraging Breakout Rooms

    Thayná Assis Bertholini
    72-78
    DOI: https://doi.org/10.56198/5M1RHL2VU
  • Beautiful Mind: A Virtual Reality Game Prototype for Adults with ADHD

    Amany Alkhayat, Wendy Whitner, Bret Peterson, Ephraim Becker
    106-108
    DOI: https://doi.org/10.56198/ITIG23HYM
  • Gamification System Design for Promoting Heterophily in Accounting Education

    Jewoong Moon, Laura McNeill, Christopher Edmonds
    112-113
    DOI: https://doi.org/10.56198/ITIG2SYEE
  • Immersive Technology-Enhanced Learning System Design in Civil Engineering Education

    Jewoong Moon, Siyuan Song, Idowu Awoyemi, Raissa Marchiori, Sepehr Khorshid
    109-111
    DOI: https://doi.org/10.56198/ITIG2Q491
  • Between Skills and Success: Developing Workers’ Dispositions for Applying Skills in an Uncertain, Disruptive World

    Chris Dede, Ashley Etemadi
    78-82
    DOI: https://doi.org/10.56198/A6PFYQSYJ