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Workforce Development & Industry Training (WDIT)
Workforce Development & Industry Training (WDIT)
8 Items
All Items
Virtual Interaction on Concept Learning for Construction Safety Training
Huiryeong Kang, Eunbyul Yang, Seungho Choe, Jeeheon Ryu
148-153
DOI:
https://doi.org/10.56198/grke9n18
Creating an Immersive Wayfinding VR Experience Using Design Thinking and Uptale
Yameng Cui , Robson Araujo-Junior, Alec Bodzin
66-68
DOI:
https://doi.org/10.56198/5M1RHLCWD
Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality
Mikhail Fominykh, Ekaterina Prasolova-Førland
69-71
DOI:
https://doi.org/10.56198/5M1RH0QNF
Engagement in Online Synchronous Workshops: Fostering Interactive and Immersive Learning by Leveraging Breakout Rooms
Thayná Assis Bertholini
72-78
DOI:
https://doi.org/10.56198/5M1RHL2VU
Beautiful Mind: A Virtual Reality Game Prototype for Adults with ADHD
Amany Alkhayat, Wendy Whitner, Bret Peterson, Ephraim Becker
106-108
DOI:
https://doi.org/10.56198/ITIG23HYM
Gamification System Design for Promoting Heterophily in Accounting Education
Jewoong Moon, Laura McNeill, Christopher Edmonds
112-113
DOI:
https://doi.org/10.56198/ITIG2SYEE
Immersive Technology-Enhanced Learning System Design in Civil Engineering Education
Jewoong Moon, Siyuan Song, Idowu Awoyemi, Raissa Marchiori, Sepehr Khorshid
109-111
DOI:
https://doi.org/10.56198/ITIG2Q491
Between Skills and Success: Developing Workers’ Dispositions for Applying Skills in an Uncertain, Disruptive World
Chris Dede, Ashley Etemadi
78-82
DOI:
https://doi.org/10.56198/A6PFYQSYJ
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Assessment and Evaluation (A&E)
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Immersive learning across Latin America: state of research, use cases and projects
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