Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning

Authors

  • Seonyul Lee Chonnam National University, Gwangju, Republic of Korea
  • Yura Jeong Chonnam National University, Gwangju, Republic of Korea
  • Seungho Choe Chonnam National University, Gwangju, Republic of Korea
  • Doeun Choi Chonnam National University, Gwangju, Republic of Korea
  • Jeeheon Ryu Chonnam National University, Gwangju, Republic of Korea

DOI:

https://doi.org/10.56198/3hnx1m67

Keywords:

Extended Reality, STEM Education, Virtual Science Lab

Abstract

Extended Reality (XR) combines virtual and real elements, offering learners realistic and immersive environments to explore complex concepts and ideas. As XR technology evolves, its applications in education continue to expand, particularly in delivering innovative learning experiences. Notably, STEM fields are increasingly adopting XR-based educational methods to make science learning more engaging and effective. This study aims to develop an XR-based virtual science laboratory that integrates an inquiry-based learning model to enhance science education. The XR science lab enables learners to conduct experiments that are difficult or impossible to perform in traditional classroom or real-world settings, such as simulating hazardous conditions or exploring microscopic processes. Furthermore, the lab includes an integrated science notebook, allowing learners to hypothesize, document experimental procedures, analyze data, and validate findings. This approach helps learners deepen their understanding of scientific principles while applying inquiry and problem-solving methods. By merging XR technology with the inquiry-based learning model, this study provides a framework for promoting active, experiential learning in STEM education, suggesting a future direction for STEM pedagogy and expanding the potential applications of XR technology in educational contexts.

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Published

14-06-2025

How to Cite

Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning. (2025). Immersive Learning Research - Practitioner, 1(1), 89-93. https://doi.org/10.56198/3hnx1m67

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