About the Conference Proceedings Series

The Immersive Learning Research Network promotes opportunities for the emerging immersive learning professional community to collaborate and create the future of immersive learning and planting seeds of innovation locally in the education, technology, and entertainment sectors.

Current Conference Proceedings Volume

Practitioner Proceedings of the 10th International Conference of the Immersive Learning Research Network
                    View Practitioner Proceedings of the 10th International Conference of the Immersive Learning Research Network

We are pleased to present our iLRN2024 Practitioner Proceedings volume, which includes twenty-two submissions contributing insights to immersive learning research and practice across the lifespan. These submissions were peer-reviewed and presented at the 10th Annual International Conference of the Immersive Learning Research Network (iLRN2024). We very much hope you will enjoy reading them.

Authors were required to submit an abstract with well-articulated perspectives on applications of Immersive Learning. This allows practitioners to share their work with our community if they do not qualify for the rigorous requirements of an academic publication. Reviewers provided feedback on submitted papers, suggested improvements, and recommended to the Program Chairs whether to accept, reject or request changes to the papers. Reviewing is a volunteer and time-intensive process, and we are grateful to all our reviewers for contributing to our community.

This Practitioner Proceedings volume is part of the ILEAD Track and is published by iLRN.

Editors

  • Paula MacDowell, University of Saskatchewan, Canada
  • Jewoong Moon, University of Alabama, USA
  • Douglas Wilson, George Mason University, USA
  • Daniela Pedrosa, Santarém Polytechnic University, Portugal
  • Dennis Beck, University of Arkansas, USA
  • Marie-Luce Bourguet, Queen Mary University of London, UK
  • Andreas Dengel, Goethe Universitat Frankfurt am Main, Germany
  • Rami Ghannam, University of Glasgow, UK
  • Alan Miller, University of Saint Andrews, UK
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Jonathon Richter, iLRN President and CEO, USA

ISBN 978-1-7348995-8-0

Copyright ©2024 by the Immersive Learning Research Network. This open-acccess work is published under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 International License (CC BY-NC-SA 4.0). More information on reprints and permissions policies here.

The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

MacDowell, P., Moon, J., Wilson, D., Pedrosa, D., Beck, D., Bourguet, M.L., Dengel, A., Ghannam, R., Miller, A., Peña-Rios, A. & Richter, J. (Eds.) (2024). Immersive Learning Research Network. Practitioner Proceedings of 10th International Conference, iLRN 2024, Online & Glasgow, Scotland, UK, June 3-5, 2024 (online) & June 10-13, 2024 (in person). Immersive Learning Research Network. ISBN 978-1-7348995-8-0

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 30-05-2024
Conference Location: Glasgow Scotland

Conference Proceedings

  • iLRN 2024 Practitioner Proceedings Front Cover

    iLRN Publications
  • iLRN 2024 Practitioner Proceedings Title Page

    iLRN Publications
  • iLRN 2024 Practitioner Proceedings Copyright Notice

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Preface

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Conference Organization

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Scientific Committee

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Keynotes and Plenaries

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Sponsors

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Awards

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Authors Index

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Table of contents

    iLRN Publications
  • iLRN 2024 Practitioners Proceedings - Back cover

    iLRN Publications
  • Tutorial–Authoring a Personal GPT for Your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper

    Leonel Morgado, Dennis Beck
    1-3
    DOI: https://doi.org/10.56198/5M1RHFUMB
  • Cultivating Digital Talents Using Realistic Educational Content in Korea: During the Pandemic and Amid Literacy Decline

    Eunhae Kim
    4-6
    DOI: https://doi.org/10.56198/5M1RHDR12
  • Enhancing Learning through conversational AI: An Approach to Ocean Conservation and Recycling Education

    Vanesa Mendez, Fanny Mozes, Stefan Krotenthaler, Yoanna Gramatikova, Ines Lobo, Aristidis Protopsaltis, Daphne Economou, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli
    7-12
    DOI: https://doi.org/10.56198/5M1RHMFD2
  • Insights into College Students’ Experiences and Expectations for VR Integration in Education

    Meryem Yilmaz Soylu, Lina Kim, Jeonghyun Lee
    13-15
    DOI: https://doi.org/10.56198/5M1RHO9EI
  • Navigating the Creation of Immersive Learning Environments in Roblox: Integrating Generative AI for Enhanced Simulation-based Learning

    Yeil Jeong, Yunseo Lee, Gyuri Byun, Jewoong Moon
    16-19
    DOI: https://doi.org/10.56198/5M1RHT9ZJ
  • Immersive Education in Practice: Pedagogical Considerations for Designing Deep and Meaningful Immersive Learning Experiences

    Judy Jaunzems-Fernuk, Cynthie Gaetz, Amanda McArthur, Paula MacDowell
    20-24
    DOI: https://doi.org/10.56198/5M1RHS0FV
  • IEEE TC-ILE Workshop: Bridging Extended Reality and Artificial Intelligence in Immersive Learning

    Andreas Dengel, Alexander Steinmaurer
    25-26
    DOI: https://doi.org/10.56198/5M1RHHZYH
  • Game-based Learning Mars EcoVenture: Rover's Odyssey

    Mohammed Shikdar, Shahaan Ahmed , Divine Osanapa , Jack Ingram, Shaif Hemraj, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli
    27-31
    DOI: https://doi.org/10.56198/5M1RHTUQV
  • Enhancing Computational Thinking through Constructionist Gaming in a Roblox-supported Virtual Makerspace

    Gyuri Byun, Jewoong Moon, Chen Sun
    32-35
    DOI: https://doi.org/10.56198/5M1RHNGTM
  • Meeting the Viruses and Making them Visible

    Daniel Livingstone, Edward Hutchinson, Rachel Suétt
    36-38
    DOI: https://doi.org/10.56198/5M1RHHO3S
  • A Journey into Space-tial Computing: Trials and Tribulations of an Episodic AR Ballet

    Genevieve Smith-Nunes, Alex Shaw
    39-42
    DOI: https://doi.org/10.56198/5M1RHPN2L
  • Shaping the Future of Healthcare: The University of Manitoba's Virtual Reality Interprofessional Education (VR-IPE) Program

    Nicole Harder, Kimberly Workum, Moni Fricke, Kellie Graveline, Lawrence Gillman
    43-46
    DOI: https://doi.org/10.56198/5M1RHCQLM
  • MedMicroMaps: An Immersive Experience for Infectious Diseases and Medical Microbiology Diagnostics

    Jane Harrington, Ian Holyoak
    47-51
    DOI: https://doi.org/10.56198/5M1RHWJUZ
  • Designing for headset VR from a longer desktop VR learning experience: Watershed Explorers: Industrial History

    Alec Bodzin, Robson Araujo-Junior, Thomas Hammond, Zilong Pan, David Anastasio, Jonah Burd, Kavya Jhaveri, Quan Le
    52-55
    DOI: https://doi.org/10.56198/5M1RHFWF0
  • Optimizing Desktop VR for Immersive Experiences Through User-Centered Design Approach

    Zilong Pan, Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Na Chen, Luke Wong, Brandon Yee, Papa Asibuo
    56-59
    DOI: https://doi.org/10.56198/5M1RHHKE8
  • Conceptualizing and Developing an AR-enriched Workshop for Teaching School Children in a Botanical Garden

    Jule M. Krüger, Steffen Ramm
    60-65
    DOI: https://doi.org/10.56198/5M1RH5SEQ
  • Creating an Immersive Wayfinding VR Experience Using Design Thinking and Uptale

    Yameng Cui , Robson Araujo-Junior, Alec Bodzin
    66-68
    DOI: https://doi.org/10.56198/5M1RHLCWD
  • Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality

    Mikhail Fominykh, Ekaterina Prasolova-Førland
    69-71
    DOI: https://doi.org/10.56198/5M1RH0QNF
  • Engagement in Online Synchronous Workshops: Fostering Interactive and Immersive Learning by Leveraging Breakout Rooms

    Thayná Assis Bertholini
    72-78
    DOI: https://doi.org/10.56198/5M1RHL2VU
  • Social and Emotional Learning through Immersive Experiences for Students with Disabilities

    Julie B. Fogt , Sara C. Heintzelman
    79-84
    DOI: https://doi.org/10.56198/5M1RHFY7Q
  • Mystery of Lehigh Gap: Interaction and Dialogue Systems

    Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Tarah Cicero, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan, Chad Schwartz
    85-88
    DOI: https://doi.org/10.56198/5M1RHZ039
  • Building Background Knowledge to Support Literacy through Immersive Learning

    Sara C. Heintzelman, Julie B. Fogt
    89-92
    DOI: https://doi.org/10.56198/5M1RHB4XK
View All Conference Proceedings Volumes

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

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