Galleries, Libraries, Archives and Museums (GLAM)

7 Items

All Items

  • From Physical to Virtual: Redefining Scientific Events with Immersive Technologies

    Anrafel Fernandes Pereira, Marcos Antônio da Silva, Luiz Fernando Ibrahim Rebello Cabral, Maria Fernanda Caravana de Castro Moraes Ricci, Letícia Patrão de Macedo Gomes, Carlos Eduardo Cardoso
    68-73
    DOI: https://doi.org/10.56198/apfe2s74
  • Open Doors to the Arts: Community-Engaged Immersive Learning for Students with Disabilities

    Sara C. Heintzelman, Julie B. Fogt
    45-47
    DOI: https://doi.org/10.56198/ITIG2OMGK
  • Action Research on Exploring the Educational Use of VR Platform in Art Education

    Anna Jo
    48-52
    DOI: https://doi.org/10.56198/ITIG2TZ3R
  • Augmented Reality Affording Immersive Learning Experiences in Museum Education

    Quincy Wang, Kristina Kumpulainen
    8-12
    DOI: https://doi.org/10.56198/A6PFYLGC1
  • Engaging Humanities & Humanistic Social Sciences Faculty, Staff, and Students Through XR

    Ayiana Crabtree
    13-16
    DOI: https://doi.org/10.56198/A6PFYLB4G
  • Light & Shadow App: A photo lighting workshop in Augmented Reality

    Paulo Majano
    17-20
    DOI: https://doi.org/10.56198/A6PFYBY30
  • Collaborative Art Workshop in Virtual Environment

    Maritina Keleri, Daphne Economou, Jeffrey Ferguson
    21-24
    DOI: https://doi.org/10.56198/A6PFYVP6L