The ACATAR—Turning Academic Success into a Fun Adventure (update 2025)
DOI:
https://doi.org/10.56198/7x3ndx87Keywords:
Gamification, Academic Avatars, Higher Education, Immersive Learning, Student EngagementAbstract
Since its inception in 2018, the ACATAR project has evolved into a pioneering initiative designed to enhance student engagement and motivation through gamification. Initially conceptualized at the FH des BFI Wien, ACATAR integrates 3D avatars into academic progression, allowing students to personalize their digital representations based on their achievements. With milestones reached in conceptual development, technical feasibility, and institutional integration, ACATAR now stands as an innovative tool bridging immersive learning environments with higher education. This extended abstract provides a concise history of the project’s evolution and highlights its current status, emphasizing its potential to transform the student experience without highlighting implementation details (yet).
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The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
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