The ACATAR—Turning Academic Success into a Fun Adventure (update 2025)

Authors

  • Kai Erenli Fachhochschule des BFI Wien – Hochschule für Wirtschaft, Management & Finance, Vienna, Austria

DOI:

https://doi.org/10.56198/7x3ndx87

Keywords:

Gamification, Academic Avatars, Higher Education, Immersive Learning, Student Engagement

Abstract

Since its inception in 2018, the ACATAR project has evolved into a pioneering initiative designed to enhance student engagement and motivation through gamification. Initially conceptualized at the FH des BFI Wien, ACATAR integrates 3D avatars into academic progression, allowing students to personalize their digital representations based on their achievements. With milestones reached in conceptual development, technical feasibility, and institutional integration, ACATAR now stands as an innovative tool bridging immersive learning environments with higher education. This extended abstract provides a concise history of the project’s evolution and highlights its current status, emphasizing its potential to transform the student experience without highlighting implementation details (yet).

Downloads

Published

14-06-2025

How to Cite

The ACATAR—Turning Academic Success into a Fun Adventure (update 2025) . (2025). Immersive Learning Research - Practitioner, 1(1), 12-15. https://doi.org/10.56198/7x3ndx87

Similar Articles

1-10 of 127

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)