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STEM Education
STEM Education
11 Items
All Items
MetaIfes: An Immersive Learning Solution for Technical and Higher Education Courses
Ricardo Maroquio Bernardo, Edson Maciel Peixoto, Mateus de Angeli Almeida, Caio Torres Seares, Henrique Machado de Oliveira, Pedro Lucas Brito Moreira, Lucas Ferri Verzola Mazioli
99-102
DOI:
https://doi.org/10.56198/gq2vv391
Identifying Teacher Needs and Requirements for XR Integration in Secondary Technical and Vocational Education
Alexander Vanhulsel, Carl Boel, Lizzy Bleumers, Dieter Struyf
94-98
DOI:
https://doi.org/10.56198/ejb86m72
Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning
Seonyul Lee, Yura Jeong, Seungho Choe, Doeun Choi, Jeeheon Ryu
89-93
DOI:
https://doi.org/10.56198/3hnx1m67
Developing Virtual Simulation of Optic Lab in Physics Education using Virtual Reality
Haris Kajtazovic, Nadir Bakridi, Hossain Samar Qorbani
83-88
DOI:
https://doi.org/10.56198/702djy10
Enhancing Computational Thinking through Constructionist Gaming in a Roblox-supported Virtual Makerspace
Gyuri Byun, Jewoong Moon, Chen Sun
32-35
DOI:
https://doi.org/10.56198/5M1RHNGTM
Meeting the Viruses and Making them Visible
Daniel Livingstone, Edward Hutchinson, Rachel Suétt
36-38
DOI:
https://doi.org/10.56198/5M1RHHO3S
A Journey into Space-tial Computing: Trials and Tribulations of an Episodic AR Ballet
Genevieve Smith-Nunes, Alex Shaw
39-42
DOI:
https://doi.org/10.56198/5M1RHPN2L
Transforming and Personalizing Learning with Immersive Technologies
Matthew Hawke
74-75
DOI:
https://doi.org/10.56198/ITIG2O6RQ
Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC)
Michael Vallance
69-73
DOI:
https://doi.org/10.56198/ITIG2WMWY
Virtual Reality and Anatomy: Increasing Motivation and Learning Gains
Isabelle Deschamps, Jamie Doran, Rob Theriault, Avinash Thanadi, Sean Madorin
64-66
DOI:
https://doi.org/10.56198/ITIG283VN
MarineXR: Comparing the Impact of Two Different Ocean AR Experiences on Student Motivation and Engagement
Paul Mensink, Lisa Briona, Isha Decoito
67-68
DOI:
https://doi.org/10.56198/ITIG244RW
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Assessment and Evaluation (A&E)
Early Childhood Development & Learning (ECDL)
Galleries, Libraries, Archives and Museums (GLAM)
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Foundations in Immersive Learning Research and Theory
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STEM Education
Immersive learning across Latin America: state of research, use cases and projects
Literacy Equity and Immersive Learning
Navigating Grand Challenges: Immersive Learning & Global Solutions
Immersive Technologies, XR and AI for Education