STEM Education

7 Items

All Items

  • Enhancing Computational Thinking through Constructionist Gaming in a Roblox-supported Virtual Makerspace

    Gyuri Byun, Jewoong Moon, Chen Sun
    32-35
    DOI: https://doi.org/10.56198/5M1RHNGTM
  • Meeting the Viruses and Making them Visible

    Daniel Livingstone, Edward Hutchinson, Rachel Suétt
    36-38
    DOI: https://doi.org/10.56198/5M1RHHO3S
  • A Journey into Space-tial Computing: Trials and Tribulations of an Episodic AR Ballet

    Genevieve Smith-Nunes, Alex Shaw
    39-42
    DOI: https://doi.org/10.56198/5M1RHPN2L
  • Transforming and Personalizing Learning with Immersive Technologies

    Matthew Hawke
    74-75
    DOI: https://doi.org/10.56198/ITIG2O6RQ
  • Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC)

    Michael Vallance
    69-73
    DOI: https://doi.org/10.56198/ITIG2WMWY
  • Virtual Reality and Anatomy: Increasing Motivation and Learning Gains

    Isabelle Deschamps, Jamie Doran, Rob Theriault, Avinash Thanadi, Sean Madorin
    64-66
    DOI: https://doi.org/10.56198/ITIG283VN
  • MarineXR: Comparing the Impact of Two Different Ocean AR Experiences on Student Motivation and Engagement

    Paul Mensink, Lisa Briona, Isha Decoito
    67-68
    DOI: https://doi.org/10.56198/ITIG244RW