STEM Education

11 Items

All Items

  • MetaIfes: An Immersive Learning Solution for Technical and Higher Education Courses

    Ricardo Maroquio Bernardo, Edson Maciel Peixoto, Mateus de Angeli Almeida, Caio Torres Seares, Henrique Machado de Oliveira, Pedro Lucas Brito Moreira, Lucas Ferri Verzola Mazioli
    99-102
    DOI: https://doi.org/10.56198/gq2vv391
  • Identifying Teacher Needs and Requirements for XR Integration in Secondary Technical and Vocational Education

    Alexander Vanhulsel, Carl Boel, Lizzy Bleumers, Dieter Struyf
    94-98
    DOI: https://doi.org/10.56198/ejb86m72
  • Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning

    Seonyul Lee, Yura Jeong, Seungho Choe, Doeun Choi, Jeeheon Ryu
    89-93
    DOI: https://doi.org/10.56198/3hnx1m67
  • Developing Virtual Simulation of Optic Lab in Physics Education using Virtual Reality

    Haris Kajtazovic, Nadir Bakridi, Hossain Samar Qorbani
    83-88
    DOI: https://doi.org/10.56198/702djy10
  • Enhancing Computational Thinking through Constructionist Gaming in a Roblox-supported Virtual Makerspace

    Gyuri Byun, Jewoong Moon, Chen Sun
    32-35
    DOI: https://doi.org/10.56198/5M1RHNGTM
  • Meeting the Viruses and Making them Visible

    Daniel Livingstone, Edward Hutchinson, Rachel Suétt
    36-38
    DOI: https://doi.org/10.56198/5M1RHHO3S
  • A Journey into Space-tial Computing: Trials and Tribulations of an Episodic AR Ballet

    Genevieve Smith-Nunes, Alex Shaw
    39-42
    DOI: https://doi.org/10.56198/5M1RHPN2L
  • Transforming and Personalizing Learning with Immersive Technologies

    Matthew Hawke
    74-75
    DOI: https://doi.org/10.56198/ITIG2O6RQ
  • Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC)

    Michael Vallance
    69-73
    DOI: https://doi.org/10.56198/ITIG2WMWY
  • Virtual Reality and Anatomy: Increasing Motivation and Learning Gains

    Isabelle Deschamps, Jamie Doran, Rob Theriault, Avinash Thanadi, Sean Madorin
    64-66
    DOI: https://doi.org/10.56198/ITIG283VN
  • MarineXR: Comparing the Impact of Two Different Ocean AR Experiences on Student Motivation and Engagement

    Paul Mensink, Lisa Briona, Isha Decoito
    67-68
    DOI: https://doi.org/10.56198/ITIG244RW