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K-12 STEM Education
K-12 STEM Education
3 Items
All Items
Designing Effective Immersive VR Learning Experiences
Jan L. Plass, Chris Hovey, Aniol Saurina Maso, Fabian Fröhlich, Sounak Ghosh, Al Olsen, Ken Perlin
32-37
DOI:
https://doi.org/10.56198/A6PFY1CBT
Immersive Worlds: Inquiry Learning through the Use of AR, VR, and XR
Ian Fairhurst, Sue Floros, Mathew Hawke
38-40
DOI:
https://doi.org/10.56198/A6PFY5V8X
Aurora Simulator: A Software Application for Exploring the Aurora in Upper Elementary Science Classrooms
Anisa Bora
41-44
DOI:
https://doi.org/10.56198/A6PFYL0NY
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Foundations in Immersive Learning Research and Theory
Assessment and Evaluation (A&E)
Galleries, Libraries, Archives and Museums (GLAM)
Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
STEM Education
Language, Culture and Heritage (LCH)
Medical and Healthcare Education (MHE)
Nature & Environmental Sciences (NES)
Workforce Development & Industry Training (WDIT)
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
Immersive learning across Latin America: state of research, use cases and projects
Literacy Equity and Immersive Learning
K-12 STEM Education
Early Childhood Development & Learning (ECDL)