Studio Xplorer: A VR Learning Tool for XR Onboarding

Authors

  • Meaghan Moody University of Rochester, Rochester, NY, United States

DOI:

https://doi.org/10.56198/j5j2wn50

Keywords:

XR Education, Virtual Reality, Digital Twin, XR Introduction, Interactive Learning

Abstract

Studio Xplorer is a virtual reality (VR) learning tool designed to lower barriers to entry for new XR users and introduce them to Studio X, the University of Rochester Libraries’ hub for extended reality (XR). Rooted in Studio X’s mission to make XR accessible, the project began as an undergraduate fellowship and evolved into a collaborative effort involving staff, students, and faculty. The application features a digital twin of Studio X and uses a playful escape room experience to teach users how to operate VR headsets, navigate XR environments, and explore Studio X’s resources. Over two years, Studio Xplorer progressed from concept to working demo, requiring a multidisciplinary team, diverse skill sets, and resources including software tools, technical expertise, and creative design. This presentation will share the inspiration behind Studio Xplorer, its alignment with Studio X’s mission, and its iterative development process. I will discuss the timeline, the roles of the project team, and the resources and skills needed to bring the project to life. Additionally, I will share insights into the ongoing assessment of Studio Xplorer, focusing on its effectiveness as a learning tool and its role in fostering equitable access to XR. By highlighting the challenges and successes of this project, this presentation aims to inspire the development of impactful tools for XR education.

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Published

14-06-2025

How to Cite

Studio Xplorer: A VR Learning Tool for XR Onboarding . (2025). Immersive Learning Research - Practitioner, 1(1), 185-186. https://doi.org/10.56198/j5j2wn50

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