Action Research on Exploring the Educational Use of VR Platform in Art Education
DOI:
https://doi.org/10.56198/ITIG2TZ3RKeywords:
VR Educational Applications, Art Classes, Mozilla HubsAbstract
This study investigates the use of VR platforms in art education to overcome physical limitations in art activities, such as exhibition planning and hosting classes. This study was conducted for four months, and 14 hours of student classes were intervened and observed over two months. Overall, the study findings show that VR platforms can be a solution for art education. This preliminary study leaves two implications. First, this study found a technology infrastructure challenge that involves limited wireless internet and devices (e.g., tablet PCs and laptops). Second, teachers' digital literacy capacity is important, and assistant teachers to support its management is crucial. Overall, this study proposes new art and teaching methods using VR platforms.
References
Bark, W.: Exhibition, How to Make it. Jae-won Publishing, (2018).
Yoshimura, T., Borst, C.: Remote Virtual Reality Classes with Mozilla Hubs: A Case Study. Eurographics Proceedings, (2020).
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