Learning Deliberately: Walden, a Game-Based Curriculum

Authors

  • Matthew Farber University of Northern Colorado, Greeley, USA
  • Tracy Fullerton University of Southern California, Los Angeles, USA

Keywords:

Game-Based Learning, Video Games, Multimodal Learning, Curriculum

Abstract

This hands-on workshop will present strategies and examples of how to design game-based learning that treats games as multi-model texts in a broader ecology of learning. As part of the Walden, a game EDU project, an interdisciplinary team of educators, researchers, curriculum designers, evaluators outreach experts, and game designers have re-designed the core experience of the award-winning independent game, Walden, a game (https://www.waldengame.com/educators), to develop inclusive, classroom-friendly, and standards-aligned games-based learning modules. This workshop includes a hands-on demonstration of these new educational game modules and integrated curriculum. These lessons use the game as a text to prompt critical discussion and learning. The session reflects on what we learned when we applied a playcentric design method to the challenges of teaching during COVID-19 and beyond. Participants will engage collaboratively with the lessons and will take away best practices in the use and design of multimodal learning games.

References

Gee, J.P.: What video games have to teach us about learning and literacy. Computers in entertainment (CIE). 1, 20–20 (2007).

Cope, B., Kalantzis, M.: A pedagogy of multiliteracies: Learning by design. Springer (2015).

Downloads

Published

2023-06-17

How to Cite

Farber, M., & Fullerton, T. (2023). Learning Deliberately: Walden, a Game-Based Curriculum. Immersive Learning Research - Practitioner, 1(1), 30–32. Retrieved from https://publications.immersivelrn.org/index.php/practitioner/article/view/56