Learning Deliberately: Walden, a Game-Based Curriculum
Keywords:
Game-Based Learning, Video Games, Multimodal Learning, CurriculumAbstract
This hands-on workshop will present strategies and examples of how to design game-based learning that treats games as multi-model texts in a broader ecology of learning. As part of the Walden, a game EDU project, an interdisciplinary team of educators, researchers, curriculum designers, evaluators outreach experts, and game designers have re-designed the core experience of the award-winning independent game, Walden, a game (https://www.waldengame.com/educators), to develop inclusive, classroom-friendly, and standards-aligned games-based learning modules. This workshop includes a hands-on demonstration of these new educational game modules and integrated curriculum. These lessons use the game as a text to prompt critical discussion and learning. The session reflects on what we learned when we applied a playcentric design method to the challenges of teaching during COVID-19 and beyond. Participants will engage collaboratively with the lessons and will take away best practices in the use and design of multimodal learning games.
References
Gee, J.P.: What video games have to teach us about learning and literacy. Computers in entertainment (CIE). 1, 20–20 (2007).
Cope, B., Kalantzis, M.: A pedagogy of multiliteracies: Learning by design. Springer (2015).
Downloads
Published
Issue
Section
Categories
License
Copyright (c) 2023 The Immersive Learning Reseach Network
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Copyright ©2022 by the Immersive Learning Research Network. All rights reserved.
Copyright and Reprint Permission
Abstracting is permitted with credit to the source. This work is published under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 International License (CC BY-NC-SA 4.0)
The terms are defined at https://creativecommons.org/licenses/by-nc-sa/4.0/
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Immersive Learning Research Network
E-mail: publications@immersivelrn.org