Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding

Authors

  • Kristin Moskalyk University of Saskatchewan, Saskatoon, Canada
  • Nicole Lamoureux University of Saskatchewan, Saskatoon, Canada
  • Paula MacDowell University of Saskatchewan, Saskatoon, Canada

Keywords:

Immersive Learning, Sustainability Education, Ocean Ecology, Marine Conservation

Abstract

The United Nations' Sustainable Development Goal (SDG) 14: Life Below Water aims to conserve and sustainably use the oceans, seas, and marine resources for sustainable development. However, the complexity and vastness of the ocean can make it difficult for students to fully understand and care about marine conservation and the sustainable use of ocean resources. In this session, we propose using FrameVR to design an immersive learning environment that promotes deeper engagement with SDG 14 by providing students with an interactive opportunity to explore the current state of the ocean and the effects of human activities on marine life. One of the key features is integrating real-world data from carefully curated and reputable educational media to ground the learning, including infographics, Tik Tok and YouTube videos, images, audio lessons, personal stories, articles, and learning games. A social component allows students to work together in developing solutions to the challenges they encounter in the FrameVR experience. By creating an environment that will enable them to explore, learn, and collaborate with peers, we aim to enhance student awareness, engagement, empathy, and motivation to take action on SDG 14.

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Published

2023-06-17

How to Cite

Moskalyk, K., Lamoureux, N., & MacDowell, P. (2023). Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding. Immersive Learning Research - Practitioner, 1(1), 117–122. Retrieved from https://publications.immersivelrn.org/index.php/practitioner/article/view/51