Six Power Steps: Implementing a Neurolinguistic Programming Technique in a Virtual Reality Game to Reduce Anxiety among University Students
DOI:
https://doi.org/10.56198/ITIG2PPD4Keywords:
Neurolinguistic Programming, Virtual reality, Anxiety, InterventionAbstract
This session addresses the implementation of Six Power Steps, a VR game that was designed in 2020 to manage pandemic-induced anxiety that affects students’ mental health. As the pandemic forced many Higher Education institutions globally to shut down and deliver classes via video conferencing tools, students encountered several challenges including anxiety which hampered the learning process. Funded by the COVID19 Emergency Research Program at Prince Sultan University in Saudi Arabia, Six-Power Steps merged affordances of virtual reality and Neuro-Linguistic Programming (NLP) intervention techniques to empower students and enhance their academic skills by reducing anxiety.
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Jerald, J.: The VR book: Human-centered design for virtual reality. Morgan & Claypool (2015).
Drigas, A., Mitsea, E., Skianis, C.: Neuro-Linguistic Programming, Positive Psychology and VR in Special Education. Scientific Electronic Archives, 15(1) (2022).
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