Practitioner Proceedings of the 9th International Conference of the Immersive Learning Research Network

                    View Practitioner Proceedings of the 9th International Conference of the Immersive Learning Research Network

We are pleased to present our iLRN2023 Practitioner Proceedings volume, which includes thirty-four submissions contributing insights to immersive learning research and practice across the lifespan. These submissions were peer-reviewed and presented at the 9th annual International Conference of the Immersive Learning Research Network (iLRN2023), and we very much hope you will enjoy reading them.

Authors were required to submit an abstract with well-articulated perspectives on applications of Immersive Learning. This allows practitioners to share their work with our community if they do not qualify for the rigorous requirements of an academic publication. Reviewers provided feedback on submitted papers, suggested improvements, and recommended to the Program Chairs whether to accept, reject or request changes to the papers. Reviewing is a volunteer activity and a time-intensive process, and we are grateful to all our reviewers for contributing to our community.

This Practitioner Proceedings volume is part of the Practitioner Track and is published by iLRN.

Editors

  • Paula MacDowell, University of Saskatchewan, Canada
  • Jewoong Moon, University of Alabama, USA
  • Douglas Wilson, George Mason University, USA
  • Daniela Pedrosa, University of Aveiro, Portugal
  • Andreas Dengel, Goethe Universität Frankfurt am Main, Germany
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Jonathon Richter, iLRN President and CEO, USA

ISBN 978-1-7348995-6-6/23

Copyright ©2023 by the Immersive Learning Research Network. This open-acccess work is published under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 International License (CC BY-NC-SA 4.0). More information on reprints and permissions policies here.

The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

MacDowell, P., Moon, J., Wilson, D., Pedrosa, D., Dengel, A., Peña-Rios, A. & Richter, J. (Eds.) (2023). Immersive Learning Research Network. Proceedings of 9th International Conference, iLRN 2023, Online & San Luis Obispo, California, USA, May 18-20, 2023 (online) & June 26-29, 2023 (in person). Immersive Learning Research Network. ISBN 978-1-7348995-6-6/23.

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 26-06-2023

Conference Proceedings

  • iLRN 2023 Practitioner Proceedings Front Cover

    iLRN Publications
  • iLRN 2023 Practitioner Proceedings Title Page

    iLRN Publications
  • iLRN 2023 Practitioner Proceedings Copyright Notice

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Preface

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Conference Organization

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Scientific Committee

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Keynotes and Plenaries

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Sponsors

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Awards

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Authors Index

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Table of contents

    iLRN Publications
  • iLRN 2023 Practitioners Proceedings - Back cover

    iLRN Publications
  • From Abstract to Concrete: How Immersive Virtual Reality (VR) Technology Enhances Teaching of Complex Paradigms

    Sarune Savickaite, Neil McDonnell, David Simmons
    1-3
    DOI: https://doi.org/10.56198/ITIG2SP9Z
  • Using Virtual Reality to Drive Social Inclusion for Children on the Autism Spectrum in West Africa

    Toks Bakare
    4-7
    DOI: https://doi.org/10.56198/ITIG24WDM
  • Measuring Multimodal Data in an XR-Based Training Simulation Environment

    Kukhyeon Kim, Jongho Kim, Daeun Kim, Hongyu Xian, Seoyeon Park, Jeeheon Ryu
    8-11
    DOI: https://doi.org/10.56198/ITIG24XNY
  • Designing Interactive Space for the XR Boardgame

    Yuseon Jeong, Daeun Kim, Hyokyung Jang, Jeeheon Ryu
    12-16
    DOI: https://doi.org/10.56198/ITIG2R6GH
  • The Role of Virtual Reality in Distance Learning: An Examination of the Efficacy on Student Learning Outcomes, Social Presence, and Collaborative Learning.

    Tracy A. Mendolia
    17-20
    DOI: https://doi.org/10.56198/ITIG24XF8
  • Teachers’ Integration of Immersive Virtual Reality in Enhancing High school students’ Mathematics Competence in an Online Learning Environment: A Narrative Review

    Idowu David Awoyemi, Jewoong Moon
    21-25
    DOI: https://doi.org/10.56198/ITIG207UL
  • Knowledge Sharing and Networking Event on Immersive Education

    Christian Guetl, Melanie Platz, Minjuan Wang, Andreas Dengel, Daphne Economou, Christian Eckhardt, Katya Alvarez-Molina
    26-27
    DOI: https://doi.org/10.56198/ITIG2S1I7
  • A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate

    Patrick O’Shea, Markos Mentzelopoulos, Tim Scapin
    28-29
    DOI: https://doi.org/10.56198/ITIG26WA2
  • Learning Deliberately: Walden, a Game-Based Curriculum

    Matthew Farber, Tracy Fullerton
    30-32
    DOI: https://doi.org/10.56198/ITIG2GEQF
  • Technical Considerations for Designing and Implementing Immersive Learning Applications

    Daphne Economou, Anasol Peña-Rios, Markos Mentzelopoulos, Timur Martinez-Mukimov, Jeff Ferguson
    33-35
    DOI: https://doi.org/10.56198/ITIG2DTW5
  • Truth with Hope: Teaching the SDGs through Immersive Learning

    Nicole Lamoureux, Kristin Moskalyk, Paula MacDowell
    36-40
    DOI: https://doi.org/10.56198/ITIG22OEN
  • Enhancing Online Graduate Education Experience Using Immersive Learning Environments

    Patricia Nkem Okorie
    41-44
    DOI: https://doi.org/10.56198/ITIG2FMRP
  • Open Doors to the Arts: Community-Engaged Immersive Learning for Students with Disabilities

    Sara C. Heintzelman, Julie B. Fogt
    45-47
    DOI: https://doi.org/10.56198/ITIG2OMGK
  • Action Research on Exploring the Educational Use of VR Platform in Art Education

    Anna Jo
    48-52
    DOI: https://doi.org/10.56198/ITIG2TZ3R
  • Immersive Learning and Inclusivity: Raising Awareness, Identifying Opportunities and Challenges, and Adapting Practice

    Sarune Savickaite, Marie-Luce Bourguet
    53-56
    DOI: https://doi.org/10.56198/ITIG2DRK1
  • Creating and Understanding Individualized Real-Time Analytic Data Using AI for Student Academic Success While Reducing Bias in a Virtual Classroom Environment

    Raphael Freiwirth, Johannan Hjersman, Elena Zablah
    57-60
    DOI: https://doi.org/10.56198/ITIG2017H
  • "Mujer Aumentada" (Augmented Woman): Promoting Participation in Augmented Reality through Learning and Innovation

    Karina Julieth Acuña González
    61-63
    DOI: https://doi.org/10.56198/ITIG2DBC6
  • Virtual Reality and Anatomy: Increasing Motivation and Learning Gains

    Isabelle Deschamps, Jamie Doran, Rob Theriault, Avinash Thanadi, Sean Madorin
    64-66
    DOI: https://doi.org/10.56198/ITIG283VN
  • MarineXR: Comparing the Impact of Two Different Ocean AR Experiences on Student Motivation and Engagement

    Paul Mensink, Lisa Briona, Isha Decoito
    67-68
    DOI: https://doi.org/10.56198/ITIG244RW
  • Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC)

    Michael Vallance
    69-73
    DOI: https://doi.org/10.56198/ITIG2WMWY
  • Transforming and Personalizing Learning with Immersive Technologies

    Matthew Hawke
    74-75
    DOI: https://doi.org/10.56198/ITIG2O6RQ
  • Evaluation for Iteration; Pre-pilot Design and Results of an Anatomy Education VR Resource

    Panagiotis Antoniou, Sofia Lachanoudi, Annita Varella , Konstantinos Tagaras, Natalia Stathakarou, Tobias Karlson, Eirini Schiza, Evangelia Gkougkoudi, Charalambos Chatzimallis , Alkinoos Athanasiou, Vasileios Voulgarakis, Georgios Tsoulfas, Efstathios Sidiropoulos, Panagiotis Bamidis
  • Six Power Steps: Implementing a Neurolinguistic Programming Technique in a Virtual Reality Game to Reduce Anxiety among University Students

    Amany Alkhayat,, Orchida Fayez, Hala Ismail, Abdullah Bamashmus
    84-85
    DOI: https://doi.org/10.56198/ITIG2PPD4
  • Empathetic Chatbot: Enhancing Medical Education with Artificial Intelligence

    Tracy A. Mendolia
    86-90
    DOI: https://doi.org/10.56198/ITIG2U41K
  • It’s Snazzy, but is it Useful? Practitioner’s Views on Meaningful Use Cases for Healthcare XR

    Panagiotis E. Antoniou, Sofia Reppou, Stathis Th. Konstantinidis, Natalia Stathakarou, Daphne Economou, Jonathon Richter, Panagiotis D. Bamidis
    91-94
    DOI: https://doi.org/10.56198/ITIG2ULBJ
  • Augmented Reality in Higher Education: A Case Study in Medical Education

    Danai Korre, Andrew Sherlock
    95-98
    DOI: https://doi.org/10.56198/ITIG293LT
  • Mystery of the Lehigh Gap: Summary of the Visual Aspects Designed and Developed for the Dialogue System for Desktop VR Game

    Tarah Cicero, Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan
    99-102
    DOI: https://doi.org/10.56198/ITIG24PM4
  • Applying Virtual Reality (VR) for Immersive Experiential Learning in Underserved Rural Schools

    Uipyo Han
    103-105
    DOI: https://doi.org/10.56198/ITIG2E8D9
  • Beautiful Mind: A Virtual Reality Game Prototype for Adults with ADHD

    Amany Alkhayat, Wendy Whitner, Bret Peterson, Ephraim Becker
    106-108
    DOI: https://doi.org/10.56198/ITIG23HYM
  • Immersive Technology-Enhanced Learning System Design in Civil Engineering Education

    Jewoong Moon, Siyuan Song, Idowu Awoyemi, Raissa Marchiori, Sepehr Khorshid
    109-111
    DOI: https://doi.org/10.56198/ITIG2Q491
  • Gamification System Design for Promoting Heterophily in Accounting Education

    Jewoong Moon, Laura McNeill, Christopher Edmonds
    112-113
    DOI: https://doi.org/10.56198/ITIG2SYEE
  • Analysis of Graduate Education in Learning Experience Design Using Immersive Technologies Online

    Douglas A. Wilson
    114-116
    DOI: https://doi.org/10.56198/ITIG23J6Y
  • Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding

    Kristin Moskalyk, Nicole Lamoureux, Paula MacDowell
    117-122
    DOI: https://doi.org/10.56198/ITIG2VTS8
  • Implementation of an XR Center in a Higher Education Institution in Brazil: A Case Study

    Cinthia Bittencourt Spricigo, Alcides Calsavara, Edson José Rodrigues Justino
    123-126
    DOI: https://doi.org/10.56198/ITIG25K90