Analysis of Graduate Education in Learning Experience Design Using Immersive Technologies Online

Authors

  • Douglas A. Wilson George Mason University, Fairfax, VA, United States of America

Keywords:

Learning Experience Design, Augmented Reality, Virtual Reality, Immersive Technology, Learning Engineering

Abstract

This Practitioner Stream oral presentation focuses on a case study analysis of user experience data generated during the implementation phase of an asynchronous, online immersive technology course designed to develop effective problem-solving skills in learning experience designers using human-centered design strategies and immersive technologies such as augmented reality. The presentation explores evidence for student learning developed from secondary data analysis that includes user experience narratives observed in online, video-based discussion forums. In industrial applications, immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) already serve critical training needs in diverse fields such as commercial aviation, the military, and healthcare. While these industries are pushing the boundaries of what is possible in training and development, higher education could benefit from new or enhanced instructional approaches.

References

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Published

2023-06-17

How to Cite

Wilson, D. A. (2023). Analysis of Graduate Education in Learning Experience Design Using Immersive Technologies Online. Immersive Learning Research - Practitioner, 1(1), 114–116. Retrieved from https://publications.immersivelrn.org/index.php/practitioner/article/view/55