2020 6th International Conference of the Immersive Learning Research Network (iLRN)

                    View 2020 6th International Conference of the Immersive Learning Research Network (iLRN)

We are pleased to present our iLRN2020 Proceedings volume, contributing insights to immersive learning research and practice across the lifespan. These submissions were peer-reviewed and presented at the 6th annual International Conference of the Immersive Learning Research Network (iLRN2020), and we very much hope you will enjoy reading them.

Authors were required to submit their research contributions on applications of Immersive Learning. Two to four reviewers independently assessed all submissions. All contributions were evaluated in a double-blind review process and checked for plagiarism to ensure authors submitted original work. All authors were given meaningful feedback on their submissions. Reviewing is a volunteer activity and a time-intensive process, and we are grateful to all our reviewers for contributing to our community.

Conference Theme: Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning

Following several decades of confinement to a niche market, XR and immersive technologies have finally broken out into the mainstream, and they are beginning to see rapid adoption and deployment across sectors around the globe. In multiple industries and common human forums—commerce, manufacturing, education and training, healthcare, entertainment, communications, and creative enterprises—the world and its capabilities are changing because of the new types of experience enabled by these technologies and the connections they are able to foster. The theme of iLRN’s 2020 conference emphasizes the need for clear vision in looking at scholarship and practice in the use of XR and immersive technologies for supporting learners and learning, through three main focal lenses:

  • Hindsight: Remembering and respecting the history of our field; taking stock of what we have learned and already know; making sure our guiding principles and “accepted wisdom” are grounded in robust  scientific evidence
  • Insight: Making sense of and navigating our current realities; keeping abreast of trends and developments amid rapidly changing societal, economic, educational, and technological landscapes; seizing opportunities to better serve learners in the here-and-now
  • Foresight: Examining possible and probable futures while imagining and shaping those preferred ones; charting the path forward for research, practice, and policy in XR and immersive learning for the betterment of humankind.

This Academic Proceedings volume is part of the Academic Track and is published by IEEE.

To access the full documents please visit IEEE's website: https://ieeexplore.ieee.org/xpl/conhome/9149567/proceeding.

Editors

  • Daphne Economou, University of Westminster, UK
  • Alexander Klippel, The Pennsylvania State University, USA 
  • Heather Dodds, Independent Consultant, USA
  • Anasol Peña-Rios, British Telecom Research Labs, UK
  • Mark J. Lee, Charles Sturt University, Australia and Immersive Learning Research Network, USA
  • Dennis Beck, University of Arkansas, USA
  • Johanna Pirker, Graz University of Technology, Austria
  • Andreas Dengel, Goethe Universität Frankfurt am Main, Germany
  • Tiago Martins Peres, Universidade Aberta, Portugal
  • Jonathon Richter, iLRN President and CEO, USA

ISBN  978-1-7348995-0-4/20

Copyright ©2020 - IEEE. For reprints and permissions policies please visit IEEE's website.

The papers in this publication reflect the authors' opinions. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.

To cite this volume please use the recommended format:

Economou, D., Klippel, A., Dodds, H., Peña-Rios, A., Lee, M. J. W., Beck, D., Pirker, J., Dengel, A., Peres, T. M., & Richter, J. (Eds.) (2020). Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network. ISBN 978-1-7348995-0-4/20

For more information on the Academic Proceedings please visit https://publications.immersivelrn.org/index.php/academic.

For more information on the Practitioner Proceedings please visit https://publications.immersivelrn.org/index.php/practitioner.

Published: 31-07-2020

Conference Proceeedings

  • Work-in-Progress—Development of a Virtual Reality Learning Environment: VR Baby

    Grace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe, Eleni Mangina
    312-315
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science

    Corinne Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mandë Holford
    351-354
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Testing of a Virtual Patient: Linguistic and Display Engagement Findings

    Fei Chen, Yueh Lee, Robert Hubal
    348-350
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Determining the Efficacy of Virtual Reality through Experientiality and Biometric

    Michael Vallance, Takurou Magaki, Yuto Kurashige
    344-347
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Using Bloom’s Taxonomy and Balanced Design in ARTé: Mecenas

    Wenting Weng, André Thomas, Hadeel Ramadan
    340-343
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Utilizing Virtual Reality to Promote Active Learning in Construction Management

    Sathish Akula, Nikolay Sargsyan, Soundarya Korlapati, Xin Wei, Cheryl D. Seals, Jeff Kim
    336-339
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Conceptual Framework for User Interface in Virtual Reality

    Saeed Safikhani, Michael Holly, Johanna Pirker
    332-335
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot Study

    Xuanhui Xu, David Kilroy, Eleni Mangina, Abraham G. Campbell
    328-331
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Measuring Engagement in Virtual Reality for Talent Attraction Purposes

    Anasol Peña-Rios, Tomas Oplatek, Hani Hagras, Anthony Conway, Gilbert Owusu
    324-327
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Context is Key in Immersive Learning Environments

    Emily K. Johnson, Amy L. Giroux, Yovanna Pineda
    320-323
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—A Web-based Virtual Reality Training Simulator for Field Service Telecommunications Engineers

    Anasol Peña-Rios, Ozkan Cem Bahceci, Vikas Gupta, Anthony Conway, Gilbert Owusu
    316-319
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing

    Michael Mogessie, Sandra DeVincent Wolf, Matheus Barbosa, Nicholas Jones, Bruce M. McLaren
    355-358
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning

    Louis Nisiotis, Lyuba Alboul
    308-311
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Legal and Ethical Issues in Immersive Education

    Eric Hawkinson, Jay Klaphake
    305-307
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Designing a Multi-User Virtual Reality Environment for Conversational Skills Training of Dietetic Students

    Ivan Moser, Per Bergamin
    301-304
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Learners’ Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning

    Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Zhaihuan Dai
    299-300
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—An Immersive Virtual Learning Environment for a Visual Arts Curriculum

    Scott Dolphin
    295-298
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Impact of Kinesiology XR- Immersive Labs for Motor Control Learning Attitudes

    Tumay Tunur, Sean W. Hauze, Paul T. Stuhr, James P. Frazee
    291-294
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–The ARI2VE Model for Augmented Reality Books

    Josef Buchner, Arkadi Jeghiazaryan
    287-290
    DOI: https://doi.org/10.56198/
  • Work-in-progress—ARETE - An Interactive Educational System using Augmented Reality

    Stefano Masneri, Ana Domínguez, Fridolin Wild, Jeroen Pronk, Matthias Heintz, Jennifer Tiede, Adina Nistor, Giuseppe Chiazzese, Eleni Mangina
    283-286
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Designing a Virtual Reality Simulation to Teach Elements of Network Routing

    Meena Jha, Kenneth Howah, Santoso Wibowo, Michael Cowling, Lisa Soon, Sanjay Jha
    279-282
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Towards a Better User Interface of Augmented Reality Based Indoor Navigation Application

    Bing Liu, Liqiu Meng
    392-394
    DOI: https://doi.org/10.56198/
  • Special Session—XR Education 21th. Are We Ready for XR Disruptive Ecosystems in Education?

    Carlos J. Ochoa Fenández
    424-426
    DOI: https://doi.org/10.56198/
  • Special Session—Challenges and Opportunities for Assessment in XR

    Cindy Ziker, Evelien Ydo, Diego Zapata-Rivera, Mathew Hillier, Michael Casale
    421-423
    DOI: https://doi.org/10.56198/
  • Workshop—Ground Truthing and Virtual Field Trips

    Oliver Dawkins, Gareth W. Young
    418-420
    DOI: https://doi.org/10.56198/
  • Workshop—ILLUA- Promoting Self-Regulated Learning through Metacognitive Applications in a 3D Virtual Environment

    Joachim Lorenz, Klaus Bredl, Martin Wagner, Norbert Vogelmair
    416-417
    DOI: https://doi.org/10.56198/
  • Workshop—Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts

    Regina Maria Bäck, Rainer Wenrich, Birgit Dorner
    413-415
    DOI: https://doi.org/10.56198/
  • Panel—Improve Foreign Language Speaking Proficiency in Immersive Environment

    Nanxi Meng, Qing Li, Laetitia Knight, Aleshia Hayes
    411-412
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology

    Xuanhui Xu, Eleni Mangina, David Kilroy, Kathleen M. Curran, John J. Healy, Abraham G. Campbell
    407-410
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Exploring the Benefits of Using 3600 Video Immersion to Enhance Motivation and Engagement in System Modelling Education

    Juan Carlos Muñoz-Carpio, Michael Cowling, James Birt
    403-406
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development

    Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou
    399-402
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay

    Cassondra M. Eng, Dominic M. Calkosz, Sebastian Y. Yang, Nathan C. Williams, Erik D. Thiessen, Anna V. Fisher
    395-398
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators

    Maria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis
    275-278
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—A Qualitative Study of Virtual Reality as a means of Providing Cultural Context in Literature Classrooms at Minority Serving Institutions

    Rachel R. Tatro-Duarte, Charles W. MacQuarrie
    389-391
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Sudden Requirement to Work from Home Due to COVID-19 Pandemic Restrictions: Attitudes and Changes in Perceived Value of Physical and Immersive Workspaces

    Jamie A. Kelly
    385-388
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—A Proposal to Design of Virtual Reality Tool for Learning Mechatronics as a Smart Industry Trainer Education

    Leticia Neira Tovar, Edson Castañeda, Víctor Ríos Leyva, Daniel Leal
    381-384
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching

    Andrea Stevenson Won, Jakki O. Bailey, Siqi Yi
    377-380
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Augmented Reality at Scale: Using Physical Dimensionality of Spaces to Our Advantage!

    Aryabrata Basu
    373-376
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Developing Criteria for Virtual Reality Courses Based on Virtual World Experiences

    Patricia C. Franks
    369-372
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Assisting AR, VR and Hologram Learning Experience through MOOC

    Roopesh Sitharan, Neo Tse Kian, Neo Mai, Heidi Tan Yeen - Ju, Muhammad Syahmi Abd Aziz, Khairi Shazwan Bin Dollmat
    366-368
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Titration Experiment: Virtual Reality Chemistry Lab with Haptic Burette

    Charles Amador, Frank Wencheng Liu, Mina C. Johnson-Glenberg, Robert LiKamWa
    363-365
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Role of Innovative Teaching Strategies in Enhancing STEM Education in Malaysia

    Anisha Haveena Kaur, Sharmini Gopinathan, Murali Raman
    359-362
    DOI: https://doi.org/10.56198/
  • Different Types of Interaction with Augmented Reality Learning Material

    Jule M. Krüger, Daniel Bodemer
    78-85
    DOI: https://doi.org/10.56198/
  • Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research

    Leonel Morgado, Dennis Beck
    155-162
    DOI: https://doi.org/10.56198/
  • Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality

    Naoise Collins, Brian Vaughan, Charlie Cullen
    147-154
    DOI: https://doi.org/10.56198/
  • VSEPR Theory, An Interactive and Immersive Virtual Reality

    Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt
    140-146
    DOI: https://doi.org/10.56198/
  • Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D

    Mahda M. Bagher, Pejman Sajjadi, Julia Carr, Peter La Femina, Alexander Klippel
    132-139
    DOI: https://doi.org/10.56198/
  • Immersively Learning Object Oriented Programming Concepts With sCool

    Chanelle Kaith Mosquera, Alexander Steinmaurer, Christian Eckhardt, Christian Guetl
    124-131
    DOI: https://doi.org/10.56198/
  • The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming Perspective

    Xuesong Zhai, Minjuan Wang, Rongting Zhou, Muhammad Azfar Anwar, Saba Saneinia, Intikhab Ahmad, Man Li, Fahad Asmi
    116-123
    DOI: https://doi.org/10.56198/
  • Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene

    Lili Yan, Mckay Colleni, Breanne K. Litts
    109-115
    DOI: https://doi.org/10.56198/
  • Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration

    Amanda Barany, Aroutis Foster, Mamta Shah
    101-108
    DOI: https://doi.org/10.56198/
  • Gamification in E-government Platforms and Services: A Literature Review

    Ruth S. Contreras-Espinosa, Alejandro Blanco-M
    93-100
    DOI: https://doi.org/10.56198/
  • Acceptance and User Experience of an Augmented Reality System for the Simulation of Sensory Overload in Children with Autism

    Tassos A. Mikropoulos, Michael Delimitros, Pavlos Gaintatzis, Georgia Iatraki, Aikaterini Stergiouli, Angeliki Tsiara, Katerina Kalyvioti
    86-92
    DOI: https://doi.org/10.56198/
  • Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments

    Andreas Dengel, Jutta M¨agdefrau
    163-170
    DOI: https://doi.org/10.56198/
  • Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story

    Maria C. R. Harrington
    70-78
    DOI: https://doi.org/10.56198/
  • SterileAR: Exploration of Augmented Reality and Computer Vision Approaches for Real-Time Feedback in Sterile Compounding Training

    Dmitriy Babichenko, Ravi Patel, Victoria Grieve, Patrick Healy, Stephen Canton, Eliza Beth Littleton, Nicole Donnellan, Edward Andrews
    62-69
    DOI: https://doi.org/10.56198/
  • Computational Thinking in Augmented Reality: An Investigation of Collaborative Debugging Practices

    Cheng-Yu Chung, I-Han Hsiao
    54-61
    DOI: https://doi.org/10.56198/
  • A Case Study: Students’ Perception of a Collaborative Game-Based Virtual Learning Environment

    Xiuli Huang, Juhou He, Hongyan Wang
    46-53
    DOI: https://doi.org/10.56198/
  • Conceptualising Embodiment through Virtual Reality for Education

    Erica Southgate
    38-45
    DOI: https://doi.org/10.56198/
  • Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game

    Elena Kalina, Mina C. Johnson-Glenberg
    31-37
    DOI: https://doi.org/10.56198/
  • Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC

    Mina C. Johnson-Glenberg, Vanessa Ly, Man Su, Ricardo Nieland Zavala, Hannah Bartolomeo, Elena Kalina
    24-30
    DOI: https://doi.org/10.56198/
  • Virtual Reality for Immersive Learning in Art History

    Hubert Cecotti, Zachary Day-Scott, Laura Huisinga, Luis Gordo-Pelaez
    16-23
    DOI: https://doi.org/10.56198/
  • An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles

    Changhao Liu, Shuo Wu, Shuming Wu, Su Cai
    9-15
    DOI: https://doi.org/10.56198/
  • A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery

    Samuel Chabot, Jaimie Drozdal, Matthew Peveler, Yalun Zhou, Hui Su, Jonas Braasch
    225-229
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—A 360 Virtual Reality Simulation to Prepare Social Work Students to Interact with Community Environments

    Nicholas Lanzieri, Henry Samelson, Elizabeth McAlpin, David Shilane
    271-274
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Virtual Reality: A Tool to Develop Social Work Practice Skills of Engagement and Assessment

    Nicholas Lanzieri, Jonathan Bowen, David Lasala, Henry Samelson, Elizabeth McAlpin
    267-270
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms

    Yiannis Georgiou, Olia Tsivitanidou, Christian Eckhardt, Andri Ioannou
    263-266
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Virtual Agents in Teaching: A Study of Human Aspects

    Meena Jha, Deborah Richards, Meredith Porte, Amara Atif
    259-262
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities

    Kenneth Y T Lim, Ming-De Yuen, Swee Ling Leong, Ahmed Hazyl Hilmy, Lionel Lim, Joel Ng
    255-258
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners

    Robson Araujo Junior, Alec Bodzin
    251-254
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs

    Brad Thompson
    247-250
    DOI: https://doi.org/10.56198/
  • Room Scale Virtual Reality Physics Education: Use Cases for the Classroom

    Johanna Pirker, Michael Holly, Christian G¨utl
    242-246
    DOI: https://doi.org/10.56198/
  • Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning

    Daniela Pedrosa, Leonel Morgado, José Cravino, Mario Madureira Fontes, Maria Castelhano, Claudia Machado, Eliana Curado
    236-241
    DOI: https://doi.org/10.56198/
  • Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions

    Pejman Sajjadi, Mahda M. Bagher, Jan Oliver, Stefan Kopp, Philipp Cimiano, Alexander Klippel
    230-235
    DOI: https://doi.org/10.56198/
  • Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment

    Bernadette Spieler, Naomi Pfaff, Wolfgang Slany
    1-8
    DOI: https://doi.org/10.56198/
  • The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts

    Wil J. Norton, Jacob Sauer, David Gerhard
    220-224
    DOI: https://doi.org/10.56198/
  • Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field

    Hai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu, Yining Wang
    215-219
    DOI: https://doi.org/10.56198/
  • Virtual Reality in Professional Training: An Example from the Field of Bank Counselling

    Michael D. Kickmeier-Rust, Michael Leitner, Philipp Hann
    210-214
    DOI: https://doi.org/10.56198/
  • Magnetic Resonance Imaging Visualization in Fully Immersive Virtual Reality

    Hubert Cecotti, Quentin Richard, Joseph Gravellier, Michael Callaghan
    205-209
    DOI: https://doi.org/10.56198/
  • The Naturalist’s Workshop: Virtual Reality Interaction with a Natural Science Educational Collection

    Colin Patrick Keenan, Cynthia Lincoln, Adam Rogers, Victoria Gerson, Jack Wingo, Mikhael Vasquez-Kool, Richard L. Blanton
    199-204
    DOI: https://doi.org/10.56198/
  • An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow

    Alec Bodzin, Robson Araujo Junior, Thomas Hammond, David Anastasio
    193-198
    DOI: https://doi.org/10.56198/
  • Evaluating the Impact of Multimodal Collaborative Virtual Environments on User’s Spatial Knowledge and Experience of Gamified Educational Tasks

    Ioannis Doumanis, Daphne Economou
    185-192
    DOI: https://doi.org/10.56198/
  • An Immersive and Interactive Visualization of Gravitational Waves

    Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt
    178-184
    DOI: https://doi.org/10.56198/
  • Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments

    Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt
    171-177
    DOI: https://doi.org/10.56198/