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STEM Education
STEM Education
14 Items
All Items
Pre-service teachers' acceptance and intention to use virtual reality applications in their teaching practice. A case study
Paxinou Evgenia, Karatrantou Aanthi, Panagiotakopoulos Christos, Kalles Dimitrios
192-200
DOI:
https://doi.org/10.56198/U6C0WFQI6
Experiences of Personal and Social Immersion in a Videogame for Middle School Life Science
Shari J. Metcalf, Jennifer Scianna, David Gagnon
201-209
DOI:
https://doi.org/10.56198/U6C0WZQ4R
Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers
Arthur Jones, Steffi Davey, James Fenwick, Richard Wallis, Kate Whitfield, Babak Akhgar
210-216
DOI:
https://doi.org/10.56198/U6C0W9BX1
Work-in-Progress—Student’s Co-creation of Collaborative Learning Spaces on the Metaverse
Marie-Luce Bourguet, Elise Omfalos
217-233
DOI:
https://doi.org/10.56198/U6C0W5UQT
Work-in-Progress—Augmented Reality in Higher Education: Case of Electrical Drawings
Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi, Yassine Bounouader
232-238
DOI:
https://doi.org/10.56198/U6C0WJFLG
Work-in-Progress—How Do Different Degrees of Immersion and Points of View in Immersive Videos Affect the Quality of Science Communication?
Robin Wagner, Georg Pardi, Jennifer Müller, Birgit Brucker, Peter Gerjets
239-245
DOI:
https://doi.org/10.56198/U6C0W27CF
Work-in-Progress—Headgear-free 3D interactions for asynchronous, online learning experiences: an exploration of design, development and integration
Helen McKenna, Daniel Mitelpunkt, David Blanco, Robyn Lowe
224-231
DOI:
https://doi.org/10.56198/U6C0WMQMU
Work-In-Progress—A Virtual Reality Application for Learning Geometry
Yasamin Tahiri, Mutfried Hartmann, Thomas Borys, Daniela Maier
67-72
DOI:
https://doi.org/10.56198/ZH3JO262Q
Work-in-Progress—Studying the Impact of the Virtual Course “Magnetic Field. Electromagnetic Induction” on Educational Results
Lidia Yatluk, Iuliia Khukalenko
73-77
DOI:
https://doi.org/10.56198/ZH3JOPRE5
Work-in-Progress—iCoding: Immersive Coding in Unity
Manuela Chessa, Giorgio Delzanno, Davide Giovannetti, Giovanna Guerrini, Filippo Manini, Davide Miggiano, Marianna Pizzo, Eros Viola
78-92
DOI:
https://doi.org/10.56198/ZH3JO8GAE
Novel Behaviors of Youth in a Virtual Reality Chemistry Lab
Elliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff
306-322
Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game
Shari J. Metcalf, David Gagnon, Stefan Slater
323-335
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik
336-348
An Immersive Laboratory Environment for a Customized Learning Experience
Michael Holly, Sandra Brettschuh, Johanna Pirker
349-370
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