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STEM Education
STEM Education
22 Items
All Items
A Computer-Supported Collaborative Learning Environment for Computer Science Education
Michael Holly, Jannik Hildebrandt, Johanna Pirker
AR for Science Education: Students’ Behaviour Patterns and the Relationship between Cognitive Load, Knowledge Acquisition and Performance
Jessica Lizeth Domínguez Alfaro, Michaela Arztmann, Johan Jeuring
Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study
Georgios Vontzalidis, Stylianos Mystakidis, Athanasios Christopoulos, Konstantinos Moustakas
Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback
Wenyi Lu, Hao He, Fan Yu, James Laffey, Alex Urban, Joseph Griffin, Troy D. Sadler, Sean Goggins
Exploring the Influence of Immersive Virtual Reality on Science Learning – An Affordance Approach
Fabian Froehlich, Jan L. Plass, Bruce D. Homer
Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models
Alexander Steinmaurer, Andreas Dengel, Mario Comanici, Josef Buchner, Josef Memminger, Christian G¨utl
The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study
Tanmesh Shah, Andreas Riener
Promoting Science Identity Exploration: An Analysis of the Game Design Features in WaterWays
TzuChin Chen, Hana Haddad, Corinne Brenner, Jessica Ochoa Hendrix, Mand¨e Holford
Work-in-Progress—Augmented Reality in Higher Education: Case of Electrical Drawings
Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi, Yassine Bounouader
232-238
DOI:
https://doi.org/10.56198/U6C0WJFLG
Work-in-Progress—Headgear-free 3D interactions for asynchronous, online learning experiences: an exploration of design, development and integration
Helen McKenna, Daniel Mitelpunkt, David Blanco, Robyn Lowe
224-231
DOI:
https://doi.org/10.56198/U6C0WMQMU
Work-in-Progress—How Do Different Degrees of Immersion and Points of View in Immersive Videos Affect the Quality of Science Communication?
Robin Wagner, Georg Pardi, Jennifer Müller, Birgit Brucker, Peter Gerjets
239-245
DOI:
https://doi.org/10.56198/U6C0W27CF
Work-in-Progress—Student’s Co-creation of Collaborative Learning Spaces on the Metaverse
Marie-Luce Bourguet, Elise Omfalos
217-233
DOI:
https://doi.org/10.56198/U6C0W5UQT
Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers
Arthur Jones, Steffi Davey, James Fenwick, Richard Wallis, Kate Whitfield, Babak Akhgar
210-216
DOI:
https://doi.org/10.56198/U6C0W9BX1
Experiences of Personal and Social Immersion in a Videogame for Middle School Life Science
Shari J. Metcalf, Jennifer Scianna, David Gagnon
201-209
DOI:
https://doi.org/10.56198/U6C0WZQ4R
Pre-service teachers' acceptance and intention to use virtual reality applications in their teaching practice. A case study
Paxinou Evgenia, Karatrantou Aanthi, Panagiotakopoulos Christos, Kalles Dimitrios
192-200
DOI:
https://doi.org/10.56198/U6C0WFQI6
Work-In-Progress—A Virtual Reality Application for Learning Geometry
Yasamin Tahiri, Mutfried Hartmann, Thomas Borys, Daniela Maier
67-72
DOI:
https://doi.org/10.56198/ZH3JO262Q
An Immersive Laboratory Environment for a Customized Learning Experience
Michael Holly, Sandra Brettschuh, Johanna Pirker
349-370
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik
336-348
Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game
Shari J. Metcalf, David Gagnon, Stefan Slater
323-335
Novel Behaviors of Youth in a Virtual Reality Chemistry Lab
Elliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff
306-322
Work-in-Progress—iCoding: Immersive Coding in Unity
Manuela Chessa, Giorgio Delzanno, Davide Giovannetti, Giovanna Guerrini, Filippo Manini, Davide Miggiano, Marianna Pizzo, Eros Viola
78-92
DOI:
https://doi.org/10.56198/ZH3JO8GAE
Work-in-Progress—Studying the Impact of the Virtual Course “Magnetic Field. Electromagnetic Induction” on Educational Results
Lidia Yatluk, Iuliia Khukalenko
73-77
DOI:
https://doi.org/10.56198/ZH3JOPRE5
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