STEM Education

14 Items

All Items

  • Pre-service teachers' acceptance and intention to use virtual reality applications in their teaching practice. A case study

    Paxinou Evgenia, Karatrantou Aanthi, Panagiotakopoulos Christos, Kalles Dimitrios
    192-200
    DOI: https://doi.org/10.56198/U6C0WFQI6
  • Experiences of Personal and Social Immersion in a Videogame for Middle School Life Science

    Shari J. Metcalf, Jennifer Scianna, David Gagnon
    201-209
    DOI: https://doi.org/10.56198/U6C0WZQ4R
  • Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers

    Arthur Jones, Steffi Davey, James Fenwick, Richard Wallis, Kate Whitfield, Babak Akhgar
    210-216
    DOI: https://doi.org/10.56198/U6C0W9BX1
  • Work-in-Progress—Student’s Co-creation of Collaborative Learning Spaces on the Metaverse

    Marie-Luce Bourguet, Elise Omfalos
    217-233
    DOI: https://doi.org/10.56198/U6C0W5UQT
  • Work-in-Progress—Augmented Reality in Higher Education: Case of Electrical Drawings

    Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi, Yassine Bounouader
    232-238
    DOI: https://doi.org/10.56198/U6C0WJFLG
  • Work-in-Progress—How Do Different Degrees of Immersion and Points of View in Immersive Videos Affect the Quality of Science Communication?

    Robin Wagner, Georg Pardi, Jennifer Müller, Birgit Brucker, Peter Gerjets
    239-245
    DOI: https://doi.org/10.56198/U6C0W27CF
  • Work-in-Progress—Headgear-free 3D interactions for asynchronous, online learning experiences: an exploration of design, development and integration

    Helen McKenna, Daniel Mitelpunkt, David Blanco, Robyn Lowe
    224-231
    DOI: https://doi.org/10.56198/U6C0WMQMU
  • Work-In-Progress—A Virtual Reality Application for Learning Geometry

    Yasamin Tahiri, Mutfried Hartmann, Thomas Borys, Daniela Maier
    67-72
    DOI: https://doi.org/10.56198/ZH3JO262Q
  • Work-in-Progress—Studying the Impact of the Virtual Course “Magnetic Field. Electromagnetic Induction” on Educational Results

    Lidia Yatluk, Iuliia Khukalenko
    73-77
    DOI: https://doi.org/10.56198/ZH3JOPRE5
  • Work-in-Progress—iCoding: Immersive Coding in Unity

    Manuela Chessa, Giorgio Delzanno, Davide Giovannetti, Giovanna Guerrini, Filippo Manini, Davide Miggiano, Marianna Pizzo, Eros Viola
    78-92
    DOI: https://doi.org/10.56198/ZH3JO8GAE
  • Novel Behaviors of Youth in a Virtual Reality Chemistry Lab

    Elliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff
    306-322
  • Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game

    Shari J. Metcalf, David Gagnon, Stefan Slater
    323-335
  • Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment

    Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik
    336-348
  • An Immersive Laboratory Environment for a Customized Learning Experience

    Michael Holly, Sandra Brettschuh, Johanna Pirker
    349-370