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STEM Education
STEM Education
81 Items
All Items
Work-in-Progress—Towards an AR Materials Library for Design and Engineering Education
Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang
146-148
DOI:
https://doi.org/10.56198/
Work-in-progress—Visualization of Area Units with Augmented Reality
Lea Marie Mueller, Melanie Platz
143-145
DOI:
https://doi.org/10.56198/
Work-In-Progress—Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?
Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez
140-142
DOI:
https://doi.org/10.56198/
Work-in-Progress—Unity between the Two Worlds: Microscopic Data-Based Immersive Experience
Sayuri Tanabashi, Toshiyuki Tange
137-139
DOI:
https://doi.org/10.56198/
From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education
Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knörich Zuffo
104-109
DOI:
https://doi.org/10.56198/
A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog
Hubert Cecotti
82-88
DOI:
https://doi.org/10.56198/
Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks
Nikolaus Angel, Horst Orsolits, Jose Garcia
89-95
DOI:
https://doi.org/10.56198/
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment
Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian G¨utl
96-103
DOI:
https://doi.org/10.56198/
Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs
Kambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd
110-115
DOI:
https://doi.org/10.56198/
SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education
Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens
116-120
DOI:
https://doi.org/10.56198/
An Interactive Chess-Puzzle-Simulation for Computer Science Education
Michael Holly, Jan-Heliodor Tscherko, Johanna Pirker
121-125
DOI:
https://doi.org/10.56198/
Work-in-Progress—Microscopic Immersion: Dive into the Subcellular Journey
Sayuri Tanabashi, Toshiyuki Tange
126-127
DOI:
https://doi.org/10.56198/
Work-in-Progress–Factors that Lead to Successful Technology Programs in Schools
Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael Cowling
128-130
DOI:
https://doi.org/10.56198/
Work-in-Progress—Exploring Model Based Automated Response Systems to Enhance Student Outcomes
Josiah Koh, Michael Cowling, Meena Jha, Kwong Nui Sim
131-133
DOI:
https://doi.org/10.56198/
Work-in-Progress—Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern University
Mark Sivak, Jamal Thorne
134-136
DOI:
https://doi.org/10.56198/
Work-in-Progress—Game Design Informed by Learning Progressions for Science Practices
Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David Gagnon
108-110
DOI:
https://doi.org/10.56198/
Immersive Technology in the Public School Classroom: When a Class Meets
Samuel Williams, Denis Gracanin, Rowena Enatsky, Holly Gillcash, James J. Murphy
72-79
DOI:
https://doi.org/10.56198/
Project Learn&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture
Anna Seidel, Franziska Weidle, Claudia Börner
80-84
DOI:
https://doi.org/10.56198/
Interactive Game-Based Exploration of an Underwater Paleontological Site
Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie
85-89
DOI:
https://doi.org/10.56198/
Work-In-Progress—Mathstation – A Grade School Math Supplement Serious Game
David A. Plecher, Jonathan Borowski
90-92
DOI:
https://doi.org/10.56198/
Work-in-Progress—AR-supported Collaborative Game for Understanding Complex Systems
Man Su
93-95
DOI:
https://doi.org/10.56198/
Work-in-Progress—The Use of Plane-Detection Augmented Reality in Learning Geometry
Hunhui Na
96-98
DOI:
https://doi.org/10.56198/
Work-in-Progress—Plant Cell Biology Education Using Advanced 3D Technologies for K–12 Students
Sayuri Tanabashi
99-101
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Immersive Media in Remote Schooling: “I Was Surprised at How Engaged I Was”
Eileen McGivney
120-122
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom
Genevieve Smith Nunes, Alex Shaw
117-119
DOI:
https://doi.org/10.56198/
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