STEM Education

81 Items

All Items

  • Work-in-progress—Visualization of Area Units with Augmented Reality

    Lea Marie Mueller, Melanie Platz
    143-145
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Towards an AR Materials Library for Design and Engineering Education

    Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang
    146-148
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Unity between the Two Worlds: Microscopic Data-Based Immersive Experience

    Sayuri Tanabashi, Toshiyuki Tange
    137-139
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?

    Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez
    140-142
    DOI: https://doi.org/10.56198/
  • Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks

    Nikolaus Angel, Horst Orsolits, Jose Garcia
    89-95
    DOI: https://doi.org/10.56198/
  • Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs

    Kambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd
    110-115
    DOI: https://doi.org/10.56198/
  • From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education

    Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knörich Zuffo
    104-109
    DOI: https://doi.org/10.56198/
  • Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment

    Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian G¨utl
    96-103
    DOI: https://doi.org/10.56198/
  • A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog

    Hubert Cecotti
    82-88
    DOI: https://doi.org/10.56198/
  • SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education

    Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens
    116-120
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern University

    Mark Sivak, Jamal Thorne
    134-136
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Exploring Model Based Automated Response Systems to Enhance Student Outcomes

    Josiah Koh, Michael Cowling, Meena Jha, Kwong Nui Sim
    131-133
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Factors that Lead to Successful Technology Programs in Schools

    Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael Cowling
    128-130
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Microscopic Immersion: Dive into the Subcellular Journey

    Sayuri Tanabashi, Toshiyuki Tange
    126-127
    DOI: https://doi.org/10.56198/
  • An Interactive Chess-Puzzle-Simulation for Computer Science Education

    Michael Holly, Jan-Heliodor Tscherko, Johanna Pirker
    121-125
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Use of Plane-Detection Augmented Reality in Learning Geometry

    Hunhui Na
    96-98
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Plant Cell Biology Education Using Advanced 3D Technologies for K–12 Students

    Sayuri Tanabashi
    99-101
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Specific Heat of Water Experiment: Augmented Reality Chemistry Lab

    Ryan Wirjadi, Alex Vuong, Frank Liu, Robert LiKamWa
    102-104
    DOI: https://doi.org/10.56198/
  • Work-in-Progress–Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy

    Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp
    105-107
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Game Design Informed by Learning Progressions for Science Practices

    Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David Gagnon
    108-110
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Building WaterWays: Investigating AR for Environmental Education

    Corrine J. Brenner, Jessica Ochoa Hendrix, Mandë Holford
    111-113
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Design and Evaluation of Mixed Reality Programs for Cybersecurity Education

    Chien Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford
    114-116
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom

    Genevieve Smith Nunes, Alex Shaw
    117-119
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—AR-supported Collaborative Game for Understanding Complex Systems

    Man Su
    93-95
    DOI: https://doi.org/10.56198/
  • Immersive Technology in the Public School Classroom: When a Class Meets

    Samuel Williams, Denis Gracanin, Rowena Enatsky, Holly Gillcash, James J. Murphy
    72-79
    DOI: https://doi.org/10.56198/
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