Gamification in E-government Platforms and Services: A Literature Review

Authors

  • Ruth S. Contreras-Espinosa Faculty of Business and Communication Studies (UVic-UCC) Catalonia, Spain
  • Alejandro Blanco-M Faculty of Business and Communication Studies (UVic-UCC) Catalonia, Spain

DOI:

https://doi.org/10.56198/

Keywords:

Gamification, e-government, Smart cities, Maturity models, Game elements

Abstract

Nowadays, many democracies are facing, as a growing problem, a breach of communication between citizens and political representatives, resulting in a low citizen participation in political decision-making and during public consultations, leading to a low engagement. Therefore, it is fundamental to generate a constructive relationship between the public administration and the citizens by solving their needs. This document contains a useful literature review of the gamification topic and e-government services, providing a conceptual background and presents a selection and analysis of the different gamification applications found. Three lines of research gaps were identified, with a potential impact on future studies.

Published

12-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Gamification in E-government Platforms and Services: A Literature Review. (2025). Immersive Learning Research - Academic, 1(1), 93-100. https://doi.org/10.56198/

Similar Articles

1-10 of 247

You may also start an advanced similarity search for this article.