Immersively Learning Object Oriented Programming Concepts With sCool

Authors

  • Chanelle Kaith Mosquera Computer Science Department California; Polytechnic State University San Luis Obispo, CA, USA
  • Alexander Steinmaurer Computer Science Department Graz; University of Technology Graz, Austria, EU
  • Christian Eckhardt Computer Science Department California; Polytechnic State University San Luis Obispo, CA, USA
  • Christian Guetl Computer Science Department Graz; University of Technology Graz, Austria, EU

DOI:

https://doi.org/10.56198/

Keywords:

Game-based learning, K-12 education, Coding, Digital skills

Abstract

The proposed project, sCool, is an adaptive mobile game designed for STEM education. In this work, we present a new iteration of sCool in efforts to further examine contributing factors of engagement and comprehension. The new developed game experience for acquiring object-oriented programming skills is divided into two parts: concept-learning and practical. In the concept-learning part, the users explore a virtual environment filled with puzzle-pieces hinting theoretical concepts, preparing the users for the practical part. Users need to solve a programming challenge in Python, directing game-objects on a checkerboard to certain fields. Conducting a study involving 39 school students and three teachers, we are able to successfully display an enhanced understanding of different programming concepts.

Published

14-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Immersively Learning Object Oriented Programming Concepts With sCool. (2025). Immersive Learning Research - Academic, 1(1), 124-131. https://doi.org/10.56198/

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