Work-in-Progress—Using Bloom’s Taxonomy and Balanced Design in ARTé: Mecenas

Authors

  • Wenting Weng Department of Educational Psychology Texas A&M University College Station, USA
  • André Thomas Department of Visualization Texas A&M University College Station, USA
  • Hadeel Ramadan Department of Visualization Texas A&M University College Station, USA

DOI:

https://doi.org/10.56198/

Keywords:

Art history, Educational game, Balanced Design, Learning objectives, Game design, Bloom’s Taxonomy

Abstract

This article introduces the design of an educational game ARTé: Mecenas through the pedagogical perspective. ARTé: Mecenas is a role-playing strategy game to learn art history. This article provides instructional/game designers with an example of integrating learning content within the game through the adoption of Bloom’s Taxonomy and the Balanced Design framework.

Published

24-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Work-in-Progress—Using Bloom’s Taxonomy and Balanced Design in ARTé: Mecenas. (2025). Immersive Learning Research - Academic, 1(1), 340-343. https://doi.org/10.56198/

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