Work-in-Progress—Using Bloom’s Taxonomy and Balanced Design in ARTé: Mecenas
DOI:
https://doi.org/10.56198/Keywords:
Art history, Educational game, Balanced Design, Learning objectives, Game design, Bloom’s TaxonomyAbstract
This article introduces the design of an educational game ARTé: Mecenas through the pedagogical perspective. ARTé: Mecenas is a role-playing strategy game to learn art history. This article provides instructional/game designers with an example of integrating learning content within the game through the adoption of Bloom’s Taxonomy and the Balanced Design framework.
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