Work-in-Progress—GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science

Authors

  • Corinne Brenner Director of Learning Killer Snails New York, USA
  • Kayla DesPortes Educational Comm. and Tech. New York University New York, USA
  • Jessica Ochoa Hendrix CEO, Co-founder Killer Snails New York, USA
  • Mandë Holford CSO, Co-founder Killer Snails New York, USA

DOI:

https://doi.org/10.56198/

Keywords:

Virtual reality, Middle school, STEM education, Collaborative learning, Google cardboard

Abstract

Virtual reality (VR) has the potential to foster collaborative science learning, but guidelines for designing in this medium are lacking. This work-in-progress paper explores this gap in the literature through analysis of GeoForge, a multiple-player VR/digital learning experience where users collaboratively explore planetary systems. A mixed-methods study at 3 middle schools used teacher interviews, student survey responses, and student work to examine how GeoForge encouraged information exchange and reflection within small student groups. Our findings indicate students shared ideas and resources, engaged in co-construction, and teachers recognized high student engagement throughout the experience.

Published

24-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Work-in-Progress—GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science. (2025). Immersive Learning Research - Academic, 1(1), 351-354. https://doi.org/10.56198/

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