Evaluating the Impact of Multimodal Collaborative Virtual Environments on User’s Spatial Knowledge and Experience of Gamified Educational Tasks
DOI:
https://doi.org/10.56198/Keywords:
Collaborative virtual environments, Virtual human, Avatars, Mental map, Spatial performance, User experience, GamificationAbstract
Several research projects in spatial cognition have suggested Virtual Environments (VEs) as an effective way of facilitating mental map development of a physical space. In the study reported in this paper, we evaluated the effectiveness of multimodal real-time interaction in distilling understanding of the VE after completing gamified educational tasks. We also measure the impact of these design elements on the user’s experience of educational tasks. The VE used reassemble an art gallery (namely REVERIE VG), and it was built using REVERIE (Real and Virtual Engagement In Realistic Immersive Environment), a framework designed to enable multimodal communication on the Web. We compared the impact of REVERIE VG with an educational platform called Edu-Simulation for the same gamified educational tasks. We found that the multimodal VE had no impact on the ability of students to retain a mental model of the virtual space. However, we also found that students thought that it was easier to build a mental map of the virtual space in REVERIE VG. This means that using a multimodal Collaborative Virtual Environment (CVE) in a gamified educational experience does not benefit spatial performance, but also it does not cause distraction. The paper ends with future work and conclusions and suggestions for improving mental map construction and user experience in multimodal CVEs.
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