Workforce Development & Industry Training

25 Items

All Items

  • Work-In-Progress—Virtual Reality for Basic Vocational Training

    Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley, Janick Michot
    267-269
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters

    Federico De Lorenzis, F. Gabriele Prattic`o, Fabrizio Lamberti
    264-266
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task

    Sanjay Kumar Dwivedi, Cesar Daniel Rojas Ferrer, Takayuki Fujiwara
    261-263
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training

    Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder, Jelle Demanet
    258-260
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning

    Noppharat Ratanawong, Komkrit Chomsuwan
    255-257
    DOI: https://doi.org/10.56198/
  • A Mixed Reality Teaching Course for Formal Higher Education

    Benedikt Hensen, Ralf Klamma
    250-254
    DOI: https://doi.org/10.56198/
  • Recommendation Tool for Use of Immersive Learning Environments

    Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Simões, Filpa Ramalho, António Coelho
    242-249
    DOI: https://doi.org/10.56198/
  • Construction Workforce Training Assisted with Augmented Reality

    Jeffrey Kim, Darren Olsen, Jack Renfroe
    236-241
    DOI: https://doi.org/10.56198/
  • An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction

    Liana-Dorina Møsbæk, Thomas Bjørner
    228-235
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool

    Joy Gisler, Andreas Kunz, Valentin Holzwarth, Christian Hirt
    244-246
    DOI: https://doi.org/10.56198/
  • A Preliminary Scoping Review of Immersive Virtual Soft Skills Learning and Training of Employees

    Tone Lise Dahl
    230-234
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Augmented Reality Enriched Project Guide for Mechanical Engineering Students

    Radu Comes, Calin Neamtu, Zsolt Levente Buna
    235-237
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in Industries

    Yao Huang
    247-249
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Using Immersive Virtual Reality in Field Service Telecom Engineers Training

    Ozkan Cem Bahceci, Anasol Peña-Rios, Vikas Gupta, Anthony Conway, Gilbert Owusu
    241-243
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Digital Twin and Gamification for Designing an Educational Lab for Circular Economy

    Samira Keivanpour
    238-240
    DOI: https://doi.org/10.56198/
  • Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings

    Uli Meyer, Jonathan Becker, Thomas Mueller, Andre Jeworutzki, Susanne Draheim, Kai von Luck
    225-229
    DOI: https://doi.org/10.56198/
  • Look at It This Way: A Comparison of Metaphors for Directing the User’s Gaze in eXtended Reality Training Systems

    F. Gabriele Prattico, Federico De Lorenzis, Fabrizio Lamberti
    217-224
    DOI: https://doi.org/10.56198/
  • Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees

    Gabriella Pagano, Mitch Kiwior, Justin Gross, Anthony Reyes, Elizabeth Ramos, Iman Cumberbatch, Javonica Latimore, Elliot Hu-Au, Stefan Robila, Amy Tuininga
    286-303
  • Practicing of Home Nursing Activities in a VR Simulation

    Özgür Eren, René Peinl
    240-250
    DOI: https://doi.org/10.56198/b64h9437
  • Breaking Barriers in Getting to Yes: Using Immersive Media for Cross-cultural Negotiation Training

    Ashley Etemadi
  • Work-in-Progress—Interactive Digital Twins in Field Service Operations Training and Real-Time Support

    Anasol Peña-Rios, Anthony Conway
    105-109
    DOI: https://doi.org/10.56198/ZH3JO5HRP
  • Role of adaptation phase in educational results of Virtual Reality communication training for managers

    Dmitriy Vinitskiy, Lidia Yatluk, Sergey Goryushko, Evgeny Blagov, Sergey Lukashkin, Evgeniya Tribunskaya, Rostislav K. Speransky
    440-452
  • Opening the “Black Box” of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities

    Eileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina Grotzer
    426-439
  • Work-in-Progress—Effects of Attention Guidance on Virtual Reality Training for an Industrial Assembly Task

    Joy Gisler, Dominik Dedic, Valentin Holzwarth, Andreas Kunz
    115-122
    DOI: https://doi.org/10.56198/ZH3JOA4QX
  • Work-in-Progress—Exploring the Effectiveness of Multi-User Basic Workflow Assessment Training in Web XR

    César Daniel Rojas Ferrer, Masayoshi Ishibashi, Takayuki Fujiwara
    110-114
    DOI: https://doi.org/10.56198/ZH3JOKGN7