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Immersive learning across Latin America: state of research, use cases and projects
Immersive learning across Latin America: state of research, use cases and projects
12 Items
All Items
The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention
Seulgi Sylvia Kim, Zach Pino, Anijo Mathew
340-356
Immersive Learning in Teaching Geomatics for Engineering Students
Laura Nascimento Mazzoni, Rafael Henrique de Oliveira, Victor Ferreira da Silva, Márcio André Abreu Arnaldo da Silva, Cláudio Luiz Marte, Edvaldo Simões da Fonseca Junior, Ricardo Nakamura, Romero Tori
323-339
Building Extended Reality Learning Communities in Universities: The CIRE-UNAH Case in Honduras
Marcos E. Zúniga-Solórzano, Ramon Fabregat
Metaverve Education Research across Latin America: A Systematic Mapping Study
Filipe Fernandes, Cláudia Werner
Collaboration and Assessment in Educational Practices with Virtual Reality
Liane Margarida Rockenbach Tarouco , Luís Antônio Licks Missel Machado , Patrícia Fernanda da Silva , Fabrício Herpich , Fabrício Soares , Adonis Rogério Fracaro
297-305
DOI:
https://doi.org/10.56198/U6C0W654K
The Evaluation of the Virtual Immersive Learning Laboratory in Health and Nursing (LIASE): A Study in Neuroeducation
Karen Cardoso , Milton Antônio Zaro, Patricia Fernanda da Silva
306-316
DOI:
https://doi.org/10.56198/U6C0W3BAT
TomKat in Schools: Co-created Narratives to Resignify Schools in the OnLIFE Education Paradigm
Luiza Schell, Bárbara Cleto, Eliane Schlemmer
317-324
DOI:
https://doi.org/10.56198/U6C0WJPFM
Work-in-Progress—Immersive Media and War Reporting in Colombia: Uses, Potentialities and Challenges of 360° Video to Narrate Armed Conflicts
Andrés David Castro Lotero, António Baía Reis
130-137
DOI:
https://doi.org/10.56198/ZH3JOSAZG
Work-in-Progress−Immersive Reality Simulator, a Proposal to Support Siderurgy Processes
Ahmed Musle Alfaro, Adriana Navarrete Bibiano, Leticia Amalia Neira Tovar, Ivan Isaias Reyes Gamez
138-141
DOI:
https://doi.org/10.56198/ZH3JOMUZ4
Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework
Gustavo Alberto Moreno López, Hernando Recaman Chaux, Paula Andrea Molina Parra
497-515
Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia
Jorge Bacca-Acosta, Myriam Sierra-Puentes, Cecilia Avila-Garzon, Natalia Molina-Pinzon, Guillermo Luigui Nieto, Carol Torres-Urrea, Juan Rodriguez-Velasquez
516-525
A Review of Immersivity in Distance Higher Education STEM subjects
André Roberto Guerra, Luciano Frontino de Medeiros, Manuel Gericota
526-535
Latest publications
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Categories
Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Virtual Worlds
Virtual Reality
Customized Games, Off the Shelf Modifications
Theoretical/Overviews
Virtual Worlds and Virtual Reality
Augmented Reality, Wearable Technologies
Immersive Experiences for Children with Special Needs and Older Adults
Immersive Education to Teach Specific Academic Content
Personalization in Immersive
Game-Based Learning Environments
Special Track: Digital Heritage and the Immersive City
Special Track: Immersive and Engaging Educational Experiences
Special Track: Wearable Technology Enhanced Learning
Special Track: Serious Games Using Immersive and Assistive Technologies
Disciplinary Applications: Special Education
Disciplinary Applications: History
Pedagogical Strategies
Immersion and Presence
Early Childhood Development and Learning
Fundamental Research and Theory in Immersive Learning
Environmental Sciences, Climate Change, and Immersive Technologies
Immersive Technologies in Cultural Heritage
Immersive Technologies in Primary and Secondary Education
Games and Game Design
ST: Environmental Sciences and Immersive Learning
Climate Change and Disaster Management Immersive Analytics
Immersed in Cultural Heritage
Personalisation in Immersive and Game-Based Learning Environments