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Assessment and Evaluation (A&E)
Assessment and Evaluation (A&E)
29 Items
All Items
Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training
Lucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter , Anna Weber, Richard Feischl, Georg Aumayr
42-44
DOI:
https://doi.org/10.56198/
Work-In-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education
Jorge Bacca-Acosta, Jenny-Paola Lis-Gutierrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo
39-41
DOI:
https://doi.org/10.56198/
Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire
Jule M. Krüger, Daniel Bodemer
36-38
DOI:
https://doi.org/10.56198/
Work-In-Progress—CrimOPS–Gamified Virtual Simulations for Authentic Assessment in Criminology
F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Edwards Ashley
33-35
DOI:
https://doi.org/10.56198/
Work-in-progress—Developing an Evidence- Centered Model for Computational Thinking in Virtual Worlds with Children with Autism
Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj
30-32
DOI:
https://doi.org/10.56198/
Work-in-Progress—Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition
Chunpeng Zhai, Santoso Wibowo, Michael Cowling
27-29
DOI:
https://doi.org/10.56198/
Teaching Virtual Reality in Virtual Reality
Keely Canniff, Daniel C. Cliburn
22-26
DOI:
https://doi.org/10.56198/
User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems
Sung J. Shim
17-21
DOI:
https://doi.org/10.56198/
A Metaverse-based Student’s Spatiotemporal Digital Profile for Representing Learning Situation
Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi
9-16
DOI:
https://doi.org/10.56198/
Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning
Jennifer Tiede, Silke Grafe, Eleni Mangina
1-8
DOI:
https://doi.org/10.56198/
An Academic Conference in Virtual Reality?— Evaluation of a SocialVR Conference
Miriam Mulders, Raphael Zender
1-6
DOI:
https://doi.org/10.56198/
Work-in-Progress—Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization
Chen Wu, Meng Chen, Jian Xu, Di Wu, Binbin Ma, Jiman Ma
24-26
DOI:
https://doi.org/10.56198/
Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation
Boxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo
19-23
DOI:
https://doi.org/10.56198/
Evaluation Design Methodology for an AR App for English Literacy Skills
Jennifer Tiede, Silke Grafe, Farzin Matin, Eleni Mangina, Rita Treacy
14-18
DOI:
https://doi.org/10.56198/
Engagement in In-Game Questionnaires - Perspectives from Users and Experts
Alexander Steinmaurer, Martin Sackl, Christian Gutl
7-13
DOI:
https://doi.org/10.56198/
Expert-Based Review and Evaluation of the Gamified Mixed Reality Application From a User Experience Perspective
Areej Banjar, Sultan Alharthi, Sarah Alturkistani, Mutahira Lone, Xuanhui Xu, Abraham Campbell
112-129
Exploring the Benefits of Immersive Technologies in Elementary Physical Education
Ioannis Kazanidis, Evaggelia Andreadou
130-145
Work-in-Progress—Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization
Chen Wu, Meng Chen, Di Wu, Jiman Ma, Jian Xu, Binbin Ma
24-26
DOI:
https://doi.org/10.56198/mpxc8x44
Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation
Boxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo
19-23
DOI:
https://doi.org/10.56198/c9xpcq87
Evaluation Design Methodology for an AR App for English Literacy Skills
Jennifer Tiede, Silke Grafe, Farzin Matin, Eleni Mangina, Rita Treacy
14-18
DOI:
https://doi.org/10.56198/8vs82c68
Engagement in In-Game Questionnaires - Perspectives from Users and Experts
Alexander Steinmaurer, Martin Sackl, Christian Gutl
7-13
DOI:
https://doi.org/10.56198/6wdd6n12
An Academic Conference in Virtual Reality?— Evaluation of a SocialVR Conference
Miriam Mulders, Raphael Zender
1-6
DOI:
https://doi.org/10.56198/bfvwgz37
Demonstrating Replay for Highly Scalable and Cost-Effective User Research of Virtual Reality Learning Games
David J. Gagnon, Kevin Ponto, Luke Swanson, Ross Tredinnick
44-50
DOI:
https://doi.org/10.56198/54rfwf69
Is Usability always Productive in Learning Environments?
David Panzoli, Judicaël Thivet, Eduarda Abrantes, Gustavo dos Reis, Michel Galaup, Pierre Lagarrigue, Maria Gonzalez Martinez
Work-in-progress—Introduction to Virtual Reality Headset: Experiments with Secondary and Higher Education students
Diana Morato, Maria Castelhano, Leonel Morgado, Daniela Pedrosa
120-126
DOI:
https://doi.org/10.56198/U6C0WDL9D
1-25 of 29
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