Assessment and Evaluation (A&E)

29 Items

All Items

  • Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training

    Lucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter , Anna Weber, Richard Feischl, Georg Aumayr
    42-44
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education

    Jorge Bacca-Acosta, Jenny-Paola Lis-Gutierrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo
    39-41
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire

    Jule M. Krüger, Daniel Bodemer
    36-38
    DOI: https://doi.org/10.56198/
  • Work-In-Progress—CrimOPS–Gamified Virtual Simulations for Authentic Assessment in Criminology

    F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Edwards Ashley
    33-35
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Developing an Evidence- Centered Model for Computational Thinking in Virtual Worlds with Children with Autism

    Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj
    30-32
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition

    Chunpeng Zhai, Santoso Wibowo, Michael Cowling
    27-29
    DOI: https://doi.org/10.56198/
  • Teaching Virtual Reality in Virtual Reality

    Keely Canniff, Daniel C. Cliburn
    22-26
    DOI: https://doi.org/10.56198/
  • User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems

    Sung J. Shim
    17-21
    DOI: https://doi.org/10.56198/
  • A Metaverse-based Student’s Spatiotemporal Digital Profile for Representing Learning Situation

    Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi
    9-16
    DOI: https://doi.org/10.56198/
  • Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning

    Jennifer Tiede, Silke Grafe, Eleni Mangina
    1-8
    DOI: https://doi.org/10.56198/
  • An Academic Conference in Virtual Reality?— Evaluation of a SocialVR Conference

    Miriam Mulders, Raphael Zender
    1-6
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization

    Chen Wu, Meng Chen, Jian Xu, Di Wu, Binbin Ma, Jiman Ma
    24-26
    DOI: https://doi.org/10.56198/
  • Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation

    Boxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo
    19-23
    DOI: https://doi.org/10.56198/
  • Evaluation Design Methodology for an AR App for English Literacy Skills

    Jennifer Tiede, Silke Grafe, Farzin Matin, Eleni Mangina, Rita Treacy
    14-18
    DOI: https://doi.org/10.56198/
  • Engagement in In-Game Questionnaires - Perspectives from Users and Experts

    Alexander Steinmaurer, Martin Sackl, Christian Gutl
    7-13
    DOI: https://doi.org/10.56198/
  • Expert-Based Review and Evaluation of the Gamified Mixed Reality Application From a User Experience Perspective

    Areej Banjar, Sultan Alharthi, Sarah Alturkistani, Mutahira Lone, Xuanhui Xu, Abraham Campbell
    112-129
  • Exploring the Benefits of Immersive Technologies in Elementary Physical Education

    Ioannis Kazanidis, Evaggelia Andreadou
    130-145
  • Work-in-Progress—Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization

    Chen Wu, Meng Chen, Di Wu, Jiman Ma, Jian Xu, Binbin Ma
    24-26
    DOI: https://doi.org/10.56198/mpxc8x44
  • Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation

    Boxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo
    19-23
    DOI: https://doi.org/10.56198/c9xpcq87
  • Evaluation Design Methodology for an AR App for English Literacy Skills

    Jennifer Tiede, Silke Grafe, Farzin Matin, Eleni Mangina, Rita Treacy
    14-18
    DOI: https://doi.org/10.56198/8vs82c68
  • Engagement in In-Game Questionnaires - Perspectives from Users and Experts

    Alexander Steinmaurer, Martin Sackl, Christian Gutl
    7-13
    DOI: https://doi.org/10.56198/6wdd6n12
  • An Academic Conference in Virtual Reality?— Evaluation of a SocialVR Conference

    Miriam Mulders, Raphael Zender
    1-6
    DOI: https://doi.org/10.56198/bfvwgz37
  • Demonstrating Replay for Highly Scalable and Cost-Effective User Research of Virtual Reality Learning Games

    David J. Gagnon, Kevin Ponto, Luke Swanson, Ross Tredinnick
    44-50
    DOI: https://doi.org/10.56198/54rfwf69
  • Is Usability always Productive in Learning Environments?

    David Panzoli, Judicaël Thivet, Eduarda Abrantes, Gustavo dos Reis, Michel Galaup, Pierre Lagarrigue, Maria Gonzalez Martinez
  • Work-in-progress—Introduction to Virtual Reality Headset: Experiments with Secondary and Higher Education students

    Diana Morato, Maria Castelhano, Leonel Morgado, Daniela Pedrosa
    120-126
    DOI: https://doi.org/10.56198/U6C0WDL9D
1-25 of 29