Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
About
Privacy Statement
Copyright, Reprint and Self-Archiving
Templates
Contact
Search
Login
Home
/
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
4 Items
All Items
VersOnLIFE: an Inventive-Connective Methodology for OnLIFE Education in Metaverses
Eliane Schlemmer, Massimo Di Felice, Bruna Elisa Schuster
280-290
DOI:
https://doi.org/10.56198/q8zhwn44
Students as Co-Creators of a Classroom in an Immersive Web Environment
Bárbara Cleto, Carlos Santos, Mário Vairinhos
261-271
DOI:
https://doi.org/10.56198/en50q582
Pedagogical Extension of the Smart Object Concept for Embodied Conversational Agents
Jean-Benoit Culié, David Panzoli, Michel Galaup
272-279
DOI:
https://doi.org/10.56198/5xdy4g60
Design of a 3D Model-Based Augmented Reality Tool for Engineering Learning
Edgar Alejandro Camacho Medina, Leticia Amalia Neira Tovar, Jesús Alberto Flores Cruz, Mario Humberto Ramírez Díaz
375-391
Latest publications
Browse
Categories
Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)