Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)

4 Items

All Items

  • VersOnLIFE: an Inventive-Connective Methodology for OnLIFE Education in Metaverses

    Eliane Schlemmer, Massimo Di Felice, Bruna Elisa Schuster
    280-290
    DOI: https://doi.org/10.56198/q8zhwn44
  • Students as Co-Creators of a Classroom in an Immersive Web Environment

    Bárbara Cleto, Carlos Santos, Mário Vairinhos
    261-271
    DOI: https://doi.org/10.56198/en50q582
  • Pedagogical Extension of the Smart Object Concept for Embodied Conversational Agents

    Jean-Benoit Culié, David Panzoli, Michel Galaup
    272-279
    DOI: https://doi.org/10.56198/5xdy4g60
  • Design of a 3D Model-Based Augmented Reality Tool for Engineering Learning

    Edgar Alejandro Camacho Medina, Leticia Amalia Neira Tovar, Jesús Alberto Flores Cruz, Mario Humberto Ramírez Díaz
    375-391