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Inclusion, Diversity, Equity, Access, & Social Justice
Inclusion, Diversity, Equity, Access, & Social Justice
14 Items
All Items
Exploring the Inclusive Design and Use of Social Multi-Platform Virtual Reality for a Post-Secondary Gender Diversity Workshop
Anthony Scavarelli, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie McCann
Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project's Virtual Reality Curriculum for Neurodiverse Adults in STEM
Noah Glaser, Prasad Calyam, Yupei Duan, Shangman Li, Sai Shreya Nuguri, Cannon Ousley, Anirudh Kambhampati, Zeinab Parishani, Amogh Chetankumar Joshi, Mohan Yang
Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults
Matthew Schmidt, Jie Lu, Noah Glaser, Shangman Li, Yueqi Weng
Exploring the Universal XR Design Strategies Considering Interactive Learning Experiences: A Case Study
Daeun Kim, Jeeheon Ryu
135-142
DOI:
https://doi.org/10.56198/U6C0WP677
An Exploration of Immersive Virtual Reality as an Empathic Modelling tool
Sharon Cook, Gary Burnett, Karen Jiyun Sung, Ahmed Ehab Abdelsalam
143-152
DOI:
https://doi.org/10.56198/U6C0WZVJX
eXtended Reality and Accessibility in Online and Distance Learning: Exploring the Opportunities and Challenges
Fridolin Wild, Tim Coughlan, Sarah Davies, Rebecca Shepherd, Trevor Collins, Aitch King, Jade Matos Carew
153-163
DOI:
https://doi.org/10.56198/U6C0WGXDZ
Work-in-Progress—Improving Computational Thinking for Learners with Autism in the Virtual World: A Longitudinal Study
Nuodi Zhang, Fengfeng Ke, Alex Barrett, Zlatko Sokolikj
164-169
DOI:
https://doi.org/10.56198/U6C0WYZ8W
Work-in-Progress—Virtual tourism: analysing the impacts on community-based producers and school audiences
Bernardo de La Vega, Fabian Frenzel
170-176
DOI:
https://doi.org/10.56198/U6C0W1V67
Doctoral Colloquium—Challenging Stereotypes Around NeurodiversityThrough Co-Design in a 2D Videogame, The Things Left Behind
Zeinab Parishani, Noah Glaser, Eunice (Li) Shangman, Devon Whalen, Dana AlZoubi, K. Rende Mendoza, Heath Palmer
177-184
DOI:
https://doi.org/10.56198/U6C0WYMC2
Doctoral Colloquium—Involving Individuals with Autism in Design of an Immersive Learning Environment
Gunjan Kumari
185-191
DOI:
https://doi.org/10.56198/U6C0WT2K1
Work-in-Progress—The Metaverse Campus: Transforming Learning for International Students
Tianshi Hao, Samaa Haniya
63-66
DOI:
https://doi.org/10.56198/ZH3JOE58A
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality
Paula Wiesem ̈uller, Saba Mateen, Andreas Dengel, Sarah Voß-Nakkour
268-283
Introducing a new Technology Quality Indicator for Intervention Design in Special Education
Georgia Iatraki, Tassos A. Mikropoulos
284-294
A Multimodal Document Viewer in Fully Immersive Virtual Reality
Rogelio Romero, Hubert Cecotti
295-305
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