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Language, Culture, & Heritage
Language, Culture, & Heritage
25 Items
All Items
Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data
Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu
169-171
DOI:
https://doi.org/10.56198/
Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City
Junjie Gavin Wu, Danyang Zhang, Minjuan Wang
164-168
DOI:
https://doi.org/10.56198/
Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?
Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyun Young Jang, Yusi Cheng
157-163
DOI:
https://doi.org/10.56198/
Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities
Sharon Pisani, Alan Miller, Mark Hall
149-156
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality
Louis Lecailliez, Noel H. Vincent
136-138
DOI:
https://doi.org/10.56198/
Work-in-Progress—Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project
Rachel R. Tatro-Duarte, Charles W. MacQuarrie
133-135
DOI:
https://doi.org/10.56198/
Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education
Marie Haferkamp, Andreas Dengel
128-132
DOI:
https://doi.org/10.56198/
Game-Based Religion Education In Virtual Environments: A Pilot Study
Verena Wetzel, Andreas Dengel
123-127
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality
Louis Lecailliez, Noel H. Vincent
136-138
DOI:
https://doi.org/10.56198/6bvsmb47
Work-in-Progress—Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project
Rachel R. Tatro-Duarte, Charles W. MacQuarrie
133-135
DOI:
https://doi.org/10.56198/xp8d5f05
Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education
Marie Haferkamp, Andreas Dengel
128-132
DOI:
https://doi.org/10.56198/bst84y27
Game-Based Religion Education In Virtual Environments: A Pilot Study
Verena Wetzel, Andreas Dengel
123-127
DOI:
https://doi.org/10.56198/b0a5z410
Exploring the Impact of Virtual Reality on Students’ Perceptions and Competency in Multimodal Communication
Meryem Yılmaz Soylu, Jeonghyun Lee, Zita Hüsing
176-185
DOI:
https://doi.org/10.56198/m6ark564
The Benefits and Impact of Introducing a Metaverse World Creation Package in International Virtual Exchange
Hayashi Masako, Abe Manato, Hayama Hirokazu
186-197
DOI:
https://doi.org/10.56198/15kmn925
Cross-Cultural Learning to Promote Global Citizenship Using Immersive Technology: A Systematic Literature Review
Fredrica V. Higgs, Patrick M. O’Shea
198-208
DOI:
https://doi.org/10.56198/zr68e349
Virtu-ELLE Vocabulary: Evaluating Three Second Language Acquisition VR Games
Yingzi Kong, Emily K. Johnson
209-218
DOI:
https://doi.org/10.56198/tw4hct56
Extended Abstract—IReinventing Cultural Roots: A Booklet Inspired by the Asian Minor Catastrophe
Athina Papadopoulou
219-224
DOI:
https://doi.org/10.56198/e9kkab79
Extended Abstract—Using Augmented Reality to Teach the History of Classical Athens: A Presentation of the Methodology and Preliminary Findings
Christopher Tripoulas, George Koutromanos
225-232
DOI:
https://doi.org/10.56198/rg9dce50
Extended Abstract— Cultural Learning Through Spherical Video-Based Virtual Reality: Facilitating Recognition, Reflection, and Identity Development
Yuting Chen, Morris Siu-Yung Jong , Yiu Man Chong , Ming Li
233-239
DOI:
https://doi.org/10.56198/t7g0x536
Work in progress—The Piazza Italiana as a Site of VR-Based Linguistic and Cultural Learning
Lucia Binotti, Amy Chambless
258-268
DOI:
https://doi.org/10.56198/U6C0WVIKE
Work-in-Progress—Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing
Yingzi Kong, Emily K. Johnson
253-257
DOI:
https://doi.org/10.56198/U6C0WIZ5O
Exploring Augmented Reality for Chinese as a Foreign Language Learners’ Reading Comprehension
Xingxing Xie, Mingqi Gong, Zhe Qu, Fenglin Bao
246-252
DOI:
https://doi.org/10.56198/U6C0WUM4V
Work-In-Progress—Exponenself: Exploring and Strengthening Cultural Identity from Virtual Reality to Reality
Jenny Jiang
93-95
DOI:
https://doi.org/10.56198/ZH3JOSNEY
Digitising the Cultural Landscape of North Uist
Sharon Pisani, Alan Miller, Mairi Morrison
389-399
Work, Trade, Learn: Developing an Immersive Serious Game for History Education
David Fernes, Sebastian Oberd ̈orfer, Marc Erich Latoschik
371-388
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