Language, Culture, & Heritage

25 Items

All Items

  • Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data

    Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu
    169-171
    DOI: https://doi.org/10.56198/
  • Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City

    Junjie Gavin Wu, Danyang Zhang, Minjuan Wang
    164-168
    DOI: https://doi.org/10.56198/
  • Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?

    Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyun Young Jang, Yusi Cheng
    157-163
    DOI: https://doi.org/10.56198/
  • Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities

    Sharon Pisani, Alan Miller, Mark Hall
    149-156
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality

    Louis Lecailliez, Noel H. Vincent
    136-138
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project

    Rachel R. Tatro-Duarte, Charles W. MacQuarrie
    133-135
    DOI: https://doi.org/10.56198/
  • Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education

    Marie Haferkamp, Andreas Dengel
    128-132
    DOI: https://doi.org/10.56198/
  • Game-Based Religion Education In Virtual Environments: A Pilot Study

    Verena Wetzel, Andreas Dengel
    123-127
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality

    Louis Lecailliez, Noel H. Vincent
    136-138
    DOI: https://doi.org/10.56198/6bvsmb47
  • Work-in-Progress—Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project

    Rachel R. Tatro-Duarte, Charles W. MacQuarrie
    133-135
    DOI: https://doi.org/10.56198/xp8d5f05
  • Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education

    Marie Haferkamp, Andreas Dengel
    128-132
    DOI: https://doi.org/10.56198/bst84y27
  • Game-Based Religion Education In Virtual Environments: A Pilot Study

    Verena Wetzel, Andreas Dengel
    123-127
    DOI: https://doi.org/10.56198/b0a5z410
  • Exploring the Impact of Virtual Reality on Students’ Perceptions and Competency in Multimodal Communication

    Meryem Yılmaz Soylu, Jeonghyun Lee, Zita Hüsing
    176-185
    DOI: https://doi.org/10.56198/m6ark564
  • The Benefits and Impact of Introducing a Metaverse World Creation Package in International Virtual Exchange

    Hayashi Masako, Abe Manato, Hayama Hirokazu
    186-197
    DOI: https://doi.org/10.56198/15kmn925
  • Cross-Cultural Learning to Promote Global Citizenship Using Immersive Technology: A Systematic Literature Review

    Fredrica V. Higgs, Patrick M. O’Shea
    198-208
    DOI: https://doi.org/10.56198/zr68e349
  • Virtu-ELLE Vocabulary: Evaluating Three Second Language Acquisition VR Games

    Yingzi Kong, Emily K. Johnson
    209-218
    DOI: https://doi.org/10.56198/tw4hct56
  • Extended Abstract—IReinventing Cultural Roots: A Booklet Inspired by the Asian Minor Catastrophe

    Athina Papadopoulou
    219-224
    DOI: https://doi.org/10.56198/e9kkab79
  • Extended Abstract—Using Augmented Reality to Teach the History of Classical Athens: A Presentation of the Methodology and Preliminary Findings

    Christopher Tripoulas, George Koutromanos
    225-232
    DOI: https://doi.org/10.56198/rg9dce50
  • Extended Abstract— Cultural Learning Through Spherical Video-Based Virtual Reality: Facilitating Recognition, Reflection, and Identity Development

    Yuting Chen, Morris Siu-Yung Jong , Yiu Man Chong , Ming Li
    233-239
    DOI: https://doi.org/10.56198/t7g0x536
  • Work in progress—The Piazza Italiana as a Site of VR-Based Linguistic and Cultural Learning

    Lucia Binotti, Amy Chambless
    258-268
    DOI: https://doi.org/10.56198/U6C0WVIKE
  • Work-in-Progress—Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing

    Yingzi Kong, Emily K. Johnson
    253-257
    DOI: https://doi.org/10.56198/U6C0WIZ5O
  • Exploring Augmented Reality for Chinese as a Foreign Language Learners’ Reading Comprehension

    Xingxing Xie, Mingqi Gong, Zhe Qu, Fenglin Bao
    246-252
    DOI: https://doi.org/10.56198/U6C0WUM4V
  • Work-In-Progress—Exponenself: Exploring and Strengthening Cultural Identity from Virtual Reality to Reality

    Jenny Jiang
    93-95
    DOI: https://doi.org/10.56198/ZH3JOSNEY
  • Digitising the Cultural Landscape of North Uist

    Sharon Pisani, Alan Miller, Mairi Morrison
    389-399
  • Work, Trade, Learn: Developing an Immersive Serious Game for History Education

    David Fernes, Sebastian Oberd ̈orfer, Marc Erich Latoschik
    371-388