Foundations in Immersive Learning Research and Theory

105 Items

All Items

  • Immersive Journalism in the Classroom: Enhancing Critical Media Literacy, Engagement, and Ethical Awareness through VR and AR Narratives

    Ioanna Georgia Eskiadi
    DOI: https://doi.org/10.56198/
  • Bridging the Gap Between XR Developers and Educators: Introduction of the PAX Developing Environment

    Celina Khongklad, Marc Krüger, Sander Winters
    DOI: https://doi.org/10.56198/
  • Comparing the Efficacy of Traditional Methods with Virtual Reality-Based Methods for Teaching the Psychology of Visual Perception

    Penelope White, Sarune Savickaite, David Simmons
    DOI: https://doi.org/10.56198/
  • MESH Model: An Analysis of Roles, Responsibilities, and Dependencies in Student-Powered XR Production

    Rachael Kaye, Hanieh Khaleghian, Skye Lucking, Ed Finn, Robert LiKamWa
    DOI: https://doi.org/10.56198/
  • Designing Immersive Virtual Environments: Learning Process and Characteristics of Space

    Ivan Souto, António Coelho, Pavel Sidorenko Bautista
    DOI: https://doi.org/10.56198/
  • Examining Pre-Service Teachers' Intention to Use Immersive Virtual Reality in the Classroom. Evidence From a UTAUT-2 Approach

    Emmanuel Fokides, Maria Daskalou, Polyxeni Kaimara
    DOI: https://doi.org/10.56198/
  • AR and niVR as Tools for Creativity and Cultural Identity: Evaluating the Educational Role of New Technologies in Shaping Destination Image in Preschool Education

    Antonia Griva, Maria Argyropoulou, Panagiota Vathi-Sarava
    DOI: https://doi.org/10.56198/
  • Civic Becoming in the Age of Simulation: Rethinking Community, Identity, and Democratic Life through XR and AI

    Tracie Yorke
    DOI: https://doi.org/10.56198/
  • Developing a Shared Understanding of AR Learning and Instruction: Community Workshop and Theory Reflections

    Jule M. Kruger, Josef Buchner, Yiannis Georgiou, Kevin Palzer, Kristin Altmeyer, Zoya Kozlov, Juan Garzon, Eleni Kyza, Daniel Bodemer, Christoph Hoyer, Sarah Hofer, Sarah Malone
    DOI: https://doi.org/10.56198/
  • The Future Possibilities of Mimicking EEG Signals To Generate Flow State in Immersive Educational Games

    Madhesh Vijayasankar, Abraham G. Campbell
    DOI: https://doi.org/10.56198/
  • CTRL+Story / Developing Configuration Literacy for Human-AI Collaboration in XR

    Daniel Fallshaw
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Building Intertextual Connections with Secondary Students in Minecraft

    Tracey Cole, Jim Shifflett
    424-426
    DOI: https://doi.org/10.56198/
  • Skill Systems as Expansion in Serious Games for Game-Based Learning

    Geraldine Anna Berger, Giga Tskhvedadze, Prof. Dr. Johannes Ruhland
    362-366
    DOI: https://doi.org/10.56198/
  • A Virtual Learning Model for Virtual Reality and Literature

    Rachel R. Tatro-Duarte
    377-381
    DOI: https://doi.org/10.56198/
  • Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review

    Xiaomeng Huang, Xuanhui Shao, Meredith Thompson
    357-361
    DOI: https://doi.org/10.56198/
  • Teaching and Learning Immersive Technology in Education Sciences

    Lana Franceska Dreimane, Zinta Zalite-Supe
    352-356
    DOI: https://doi.org/10.56198/
  • Improving Adoption of Immersive Technologies at a Norwegian University

    Jose Garcia Estrada, Ekaterina Prasolova-Førland
    347-351
    DOI: https://doi.org/10.56198/
  • Contextualizing Educational Robotics Programming with Augmented Reality

    Christina Pasalidou, Nikolaos Fachantidis
    342-346
    DOI: https://doi.org/10.56198/
  • What Is Immersive Learning?

    Andreas Dengel
    337-341
    DOI: https://doi.org/10.56198/
  • Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education

    Amna Idrees, Mark Morton, Gillian Dabrowski
    329-336
    DOI: https://doi.org/10.56198/
  • Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols

    Chenwei Hu, Kenneth Y T Lim
    291-298
    DOI: https://doi.org/10.56198/
  • Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020

    Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
    270-276
    DOI: https://doi.org/10.56198/
  • A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications

    Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
    277-284
    DOI: https://doi.org/10.56198/
  • WebVR in the Facilitation of Model United Nations Simulations

    Angus McGregor, Eric Hawkinson
    285-290
    DOI: https://doi.org/10.56198/
  • Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance

    Dan Hawes, Ali Arya
    307-313
    DOI: https://doi.org/10.56198/
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