Foundations in Immersive Learning Research and Theory

93 Items

All Items

  • Improving Adoption of Immersive Technologies at a Norwegian University

    Jose Garcia Estrada, Ekaterina Prasolova-Førland
    347-351
    DOI: https://doi.org/10.56198/
  • A Virtual Learning Model for Virtual Reality and Literature

    Rachel R. Tatro-Duarte
    377-381
    DOI: https://doi.org/10.56198/
  • Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning Environment

    Yuseon Jeong, Seonan Choi, Jeeheon Ryu
    403-405
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters

    Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
    406-408
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology

    Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
    409-411
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education

    Areej Banjar, Abraham G. Campbell
    412-414
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer

    Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
    415-417
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and AR

    Genevieve Smith-Nunes, Alex Shaw
    418-420
    DOI: https://doi.org/10.56198/
  • Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers

    Francis Kambili-Mzembe, Neil A. Gordon
    367-371
    DOI: https://doi.org/10.56198/
  • Simulated Gaze Tracking using Computer Vision for Virtual Reality

    Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross
    372-376
    DOI: https://doi.org/10.56198/
  • Skill Systems as Expansion in Serious Games for Game-Based Learning

    Geraldine Anna Berger, Giga Tskhvedadze, Prof. Dr. Johannes Ruhland
    362-366
    DOI: https://doi.org/10.56198/
  • Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review

    Xiaomeng Huang, Xuanhui Shao, Meredith Thompson
    357-361
    DOI: https://doi.org/10.56198/
  • Teaching and Learning Immersive Technology in Education Sciences

    Lana Franceska Dreimane, Zinta Zalite-Supe
    352-356
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom

    Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson
    421-423
    DOI: https://doi.org/10.56198/
  • Contextualizing Educational Robotics Programming with Augmented Reality

    Christina Pasalidou, Nikolaos Fachantidis
    342-346
    DOI: https://doi.org/10.56198/
  • What Is Immersive Learning?

    Andreas Dengel
    337-341
    DOI: https://doi.org/10.56198/
  • Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education

    Amna Idrees, Mark Morton, Gillian Dabrowski
    329-336
    DOI: https://doi.org/10.56198/
  • Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?

    Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos
    322-328
    DOI: https://doi.org/10.56198/
  • Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers

    Tassos A. Mikropoulos, Michael Delimitros, George Koutromanos
    314-321
    DOI: https://doi.org/10.56198/
  • Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance

    Dan Hawes, Ali Arya
    307-313
    DOI: https://doi.org/10.56198/
  • VR-Based Context Priming to Increase Student Engagement and Academic Performance

    Dan Hawes, Ali Arya
    299-306
    DOI: https://doi.org/10.56198/
  • Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols

    Chenwei Hu, Kenneth Y T Lim
    291-298
    DOI: https://doi.org/10.56198/
  • WebVR in the Facilitation of Model United Nations Simulations

    Angus McGregor, Eric Hawkinson
    285-290
    DOI: https://doi.org/10.56198/
  • A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications

    Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
    277-284
    DOI: https://doi.org/10.56198/
  • Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020

    Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
    270-276
    DOI: https://doi.org/10.56198/
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