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Foundations in Immersive Learning Research and Theory
Foundations in Immersive Learning Research and Theory
94 Items
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Doctoral Colloquium—Building Intertextual Connections with Secondary Students in Minecraft
Tracey Cole, Jim Shifflett
424-426
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer
Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
415-417
DOI:
https://doi.org/10.56198/
What Is Immersive Learning?
Andreas Dengel
337-341
DOI:
https://doi.org/10.56198/
A Virtual Learning Model for Virtual Reality and Literature
Rachel R. Tatro-Duarte
377-381
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom
Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson
421-423
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and AR
Genevieve Smith-Nunes, Alex Shaw
418-420
DOI:
https://doi.org/10.56198/
Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology
Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
409-411
DOI:
https://doi.org/10.56198/
Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters
Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
406-408
DOI:
https://doi.org/10.56198/
Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning Environment
Yuseon Jeong, Seonan Choi, Jeeheon Ryu
403-405
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education
Areej Banjar, Abraham G. Campbell
412-414
DOI:
https://doi.org/10.56198/
Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers
Francis Kambili-Mzembe, Neil A. Gordon
367-371
DOI:
https://doi.org/10.56198/
Skill Systems as Expansion in Serious Games for Game-Based Learning
Geraldine Anna Berger, Giga Tskhvedadze, Prof. Dr. Johannes Ruhland
362-366
DOI:
https://doi.org/10.56198/
Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review
Xiaomeng Huang, Xuanhui Shao, Meredith Thompson
357-361
DOI:
https://doi.org/10.56198/
Teaching and Learning Immersive Technology in Education Sciences
Lana Franceska Dreimane, Zinta Zalite-Supe
352-356
DOI:
https://doi.org/10.56198/
Improving Adoption of Immersive Technologies at a Norwegian University
Jose Garcia Estrada, Ekaterina Prasolova-Førland
347-351
DOI:
https://doi.org/10.56198/
Contextualizing Educational Robotics Programming with Augmented Reality
Christina Pasalidou, Nikolaos Fachantidis
342-346
DOI:
https://doi.org/10.56198/
Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education
Amna Idrees, Mark Morton, Gillian Dabrowski
329-336
DOI:
https://doi.org/10.56198/
Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?
Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos
322-328
DOI:
https://doi.org/10.56198/
Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers
Tassos A. Mikropoulos, Michael Delimitros, George Koutromanos
314-321
DOI:
https://doi.org/10.56198/
Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance
Dan Hawes, Ali Arya
307-313
DOI:
https://doi.org/10.56198/
VR-Based Context Priming to Increase Student Engagement and Academic Performance
Dan Hawes, Ali Arya
299-306
DOI:
https://doi.org/10.56198/
Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols
Chenwei Hu, Kenneth Y T Lim
291-298
DOI:
https://doi.org/10.56198/
WebVR in the Facilitation of Model United Nations Simulations
Angus McGregor, Eric Hawkinson
285-290
DOI:
https://doi.org/10.56198/
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications
Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
277-284
DOI:
https://doi.org/10.56198/
Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020
Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
270-276
DOI:
https://doi.org/10.56198/
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Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)