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Sustainable Development and Immerse Learning in the Climate Emergency
Sustainable Development and Immerse Learning in the Climate Emergency
6 Items
All Items
What the Amazon Can’t Deliver: Lessons Learned from Virtual Reality-Based Sustainability Education
Kristian H. Träg, Miriam Mulders
Unveiling the Forgotten: 3D Reconstruction of the Colored Orphan Asylum
Xin Wen, Alen Miller
325-336
DOI:
https://doi.org/10.56198/U6C0WY5L9
Immersive Learning of Cerebral Visual Impairment: Understanding Vision through Dynamic Immersive Simulations
Catherine Anne Cassidy, Iain Oliver, Kamila Oles, Helen St Clair Tracy, Andrew Blaikie, Alan Miller
Design and Development of XR-Based Data ProblemSolving Content for Sustainable Development in Education
Suhyun Ki, Jeeheon Ryu
Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage
Junyu Zhang, Alan Miller, Perin Westerhof Nyman
Amplifying Immersive Climate Learning within the Heritage Sector
Maria Andrei, Sharon Pisani, Alan Miller, Iain Oliver, Catherine Anne Cassidy, Sonja Heinrich, Richard Bates
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Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Virtual Worlds
Virtual Reality
Customized Games, Off the Shelf Modifications
Theoretical/Overviews
Virtual Worlds and Virtual Reality
Augmented Reality, Wearable Technologies
Immersive Experiences for Children with Special Needs and Older Adults
Immersive Education to Teach Specific Academic Content
Personalization in Immersive
Game-Based Learning Environments
Special Track: Digital Heritage and the Immersive City
Special Track: Immersive and Engaging Educational Experiences
Special Track: Wearable Technology Enhanced Learning
Special Track: Serious Games Using Immersive and Assistive Technologies
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Disciplinary Applications: History
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Early Childhood Development and Learning
Fundamental Research and Theory in Immersive Learning
Environmental Sciences, Climate Change, and Immersive Technologies
Immersive Technologies in Cultural Heritage
Immersive Technologies in Primary and Secondary Education
Games and Game Design
ST: Environmental Sciences and Immersive Learning
Climate Change and Disaster Management Immersive Analytics
Immersed in Cultural Heritage
Personalisation in Immersive and Game-Based Learning Environments