Doctoral Colloquium—A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development

Authors

  • Mamfe-ter Gemade School of Computer Science and Engineering; University of Westminster London, UK
  • Markos Mentzelopoulos School of Computer Science and Engineering; University of Westminster London, UK
  • Daphne Economou School of Computer Science and Engineering; University of Westminster London, UK

DOI:

https://doi.org/10.56198/

Keywords:

Game ELC+, Serious games, Deep learning, Andragogy

Abstract

There is a growing literature addressing the potential of Serious Games (SGs) in supporting Deep Learning (DL). DL in pedagogical context goes beyond basic training as it encourages students to refine, broaden and deepen their understanding, develop advanced processes and skills, and apply learning to new, novel and authentic situations. The aim of this doctoral colloquium research is to effect and quantify DL using SGs. This paper presents a methodology that addresses this aim. This comprises of the development of a framework called the Game ELC+ to test the strength of adult teaching (andragogy) as well as facilitate DL. The Game ELC+ framework fuses the Octalysis Framework, Bloom's Taxonomy, Cognitive Theory of Multimedia Learning and Ruskov’s four evidences of DL. A use case of judgment and decision making in recruitment and selection – through a SG build following the Game ELC+ is proposed and tested with users.

Published

24-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Doctoral Colloquium—A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. (2025). Immersive Learning Research - Academic, 1(1), 399-402. https://doi.org/10.56198/

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