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Galleries, Libraries, Archives, & Museums
Galleries, Libraries, Archives, & Museums
9 Items
All Items
Designing MetaHuman-Based Historical Characters in Virtual Exhibitions and Scenes: A Case Study on St Andrews
Victor Yuan, Alan Miller, Perin Joy Westerhof Nyman, Iain Oliver
The Application of Procedurally Generated Libraries in Immersive Virtual Reality
Saeed Safikhani, Benedikt Gross, Johanna Pirker
Innovation in Heritage Education: Exploring Immersive Technologies Across European Museum and Heritage Sites
Aavaranta Jasmine, Almevik Gunnar, Fornander Elin, Illsley William R, Lagercrantz Wilhelm, Vasileiou Petrina, Westin Jonathan
127-134
DOI:
https://doi.org/10.56198/U6C0W6JID
Work-in-Progress—Visitor Onboarding for On-Site Mixed Reality Experiences in Museums: Learnings from Curators, Designers, Researchers and Artists
Abhinav Mishra
51-57
DOI:
https://doi.org/10.56198/ZH3JO55MK
Doctoral Colloquium—Exploring AI-imagery, a Form of Secondary Computation Analysis
Genevieve Smith-Nunes
58-62
DOI:
https://doi.org/10.56198/ZH3JO3ETF
A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality
Hubert Cecotti
219-233
STEAM Project Exhibition in the Metaverse for Deaf High School Students’ Affective Empowerment The Power of Student Museum Exhibitions in Social Virtual Reality
Stylianos Mystakidis, Peny Theologi-Gouti, Ioannis Iliopoulos
234-245
Designing an AR-based Materials Library for Higher Education: Offering A Four-know Learning Structure for Design and Engineering Students
Yuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang
246-256
Development of a 3D Modelling Gallery based on Virtual Reality
Zhaoyu Xu, Mengjie Huang, Rui Yang, Liu Wang, Yixin Liu
257-267
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Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
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Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)