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Self and Co-regulated Learning with Immersive Learning Environments
Self and Co-regulated Learning with Immersive Learning Environments
21 Items
All Items
Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study
Kojiro Yano
435-442
DOI:
https://doi.org/10.56198/
Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR
Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik
427-434
DOI:
https://doi.org/10.56198/
Work-in-Progress—Extracting, Describing and Representing Spatial Features of a Chemical Reaction inside a Virtual Reality Learning Environment
Emmanuel Echeverri- -Jimenez, Maria Oliver- -Hoyo
445-447
DOI:
https://doi.org/10.56198/
Work-in-Progress—Supporting Software Engineering Education through Immersive Learning
Filipe Fernandes, Cláudia Werner
442-444
DOI:
https://doi.org/10.56198/
Work-in-Progress—Synapse VR: Catalyzing Collaboration Through Immersive Learning
Cat Flynn, Seth Corrigan, Faby Gagné
439-441
DOI:
https://doi.org/10.56198/
Work-in-Progress—Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training
Eunbyul Yang, Chaeyeon Kim, Jeeheon Ryu
436-438
DOI:
https://doi.org/10.56198/
Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based Program
Orna Heaysman, Bracha Kramarski
431-435
DOI:
https://doi.org/10.56198/
Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game
Meredith Thompson, Cigdem Uz Bilgin, Rik Eberhart, Flavio Cho, Melat Anteneh, Eric Klopfer
425-430
DOI:
https://doi.org/10.56198/
Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications
Muhammad Zahid Iqbal, Eleni Mangina, Abraham G. Campbell
417-424
DOI:
https://doi.org/10.56198/
Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications
Muhammad Zahid Iqbal, Eleni Mangina, Abraham G. Campbell
417-424
DOI:
https://doi.org/10.56198/
Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework
James Planey, Dejan Trencevski, Sebastian Kelle
304-322
XR Pedagogical Framework: Leveraging Augmented Reality for Effective Learning in Industrial Training Using CDIO
Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi, Yassine Bounouader
251-260
DOI:
https://doi.org/10.56198/tgbafr47
Creativo: Design and Evaluation of a Multi-User Collaborative Learning Environment in Virtual Reality
Luca Schreiber, Markus Weißenberger, Andreas Riener
The Impact of Cognitive, Affective, and Psychomotor Learning Perception on Learning Outcomes in the eXtended Reality based Nursing Simulation
Yuseon Jeong, Kukhyeon Kim, Jeeheon Ryu
Immersive Virtual Learning Spaces for Emotional Engagement in Education with the Classroom-ready Virtual Reality Device CLASSVR
Celestino Magalhães, Marco Bento, José Alberto Lencastre
Method for Evaluation and Classification of Self and Co-regulation of Learning in Immersive Narratives
Cristiane Jorge Bonfim, Leonel Morgado, Daniela Pedrosa
Optimizing Virtual Learning for Classical Poetry: Insights From Spatial Analytics of Student Engagement
Kojiro Yano, Eri Yokoyama
289-296
DOI:
https://doi.org/10.56198/U6C0W9PUB
Work-in-Progress—Using Feedback To Support Learning Statistics in Higher Education Within a Game-Based Learning Environment
Anupam Makhija, Meena Jha, Deborah Richards, Ayse Bilgin
123-129
DOI:
https://doi.org/10.56198/ZH3JOZF14
Immersive Learning Environments for Self-Regulation of Learning: A Literature Review
Daniela Pedrosa, Leonel Morgado, Dennis Beck
481-496
IVE: An Immersive Virtual Environment for Automotive Security Exploration
Richard Owoputi, Md Rafiul Kabir, Sandip Ray
468-480
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality
Qiming Sun, I-Han Hsiao, Shih-Yi Chien
453-467
Latest publications
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Categories
Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Virtual Worlds
Virtual Reality
Customized Games, Off the Shelf Modifications
Theoretical/Overviews
Virtual Worlds and Virtual Reality
Augmented Reality, Wearable Technologies
Immersive Experiences for Children with Special Needs and Older Adults
Immersive Education to Teach Specific Academic Content
Personalization in Immersive
Game-Based Learning Environments
Special Track: Digital Heritage and the Immersive City
Special Track: Immersive and Engaging Educational Experiences
Special Track: Wearable Technology Enhanced Learning
Special Track: Serious Games Using Immersive and Assistive Technologies
Disciplinary Applications: Special Education
Disciplinary Applications: History
Pedagogical Strategies
Immersion and Presence
Early Childhood Development and Learning
Fundamental Research and Theory in Immersive Learning
Environmental Sciences, Climate Change, and Immersive Technologies
Immersive Technologies in Cultural Heritage
Immersive Technologies in Primary and Secondary Education
Games and Game Design
ST: Environmental Sciences and Immersive Learning
Climate Change and Disaster Management Immersive Analytics
Immersed in Cultural Heritage
Personalisation in Immersive and Game-Based Learning Environments