Medical & Healthcare Education

27 Items

All Items

  • Work-In-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises

    Stefan Kocher, Saeed Safikhani, Johanna Pirker
    201-203
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation

    Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian G¨utl
    198-200
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy

    Adrián Lugilde López, Fernando A. Mikic Fonte, Manuel Caeiro Rodríguez, Martin Llamas Nistal, Luis Emilio Fernández Santiago
    195-197
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation

    Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal
    192-194
    DOI: https://doi.org/10.56198/
  • Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.

    Annita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis
    187-191
    DOI: https://doi.org/10.56198/
  • Undergraduate Nursing Students’ Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations

    Mamta Shah, Christine Gouveia, Benjamin Babcock
    180-186
    DOI: https://doi.org/10.56198/
  • Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training

    Jin Woo Kim, Hyunjae Jeong, Dustin P. DeMeo, Bryan T. Carroll, Kwangtaek Kim
    172-179
    DOI: https://doi.org/10.56198/
  • A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces

    E. Antoniou, Marios Filippidis, Evangelos Chondrokostas, D. Bamidis, Charalampos Bratsas
    163-170
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Design and Evaluation of 360 VR Immersive Interactions in Nursing Education

    Jinsil Hwaryoung Seo, Caleb Kicklighter, Brittany Garcia, Soo Wan Chun, Elizabeth Wells-Beede
    195-197
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment

    Shawn Matthews, Norman Jaimes, Fahad Alam, Kody Wood, Adam Dubrowski, David Rojas, Alvaro Uribe Quevedo, Bill Kapralos
    192-194
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—WebXR to Support Student Wellbeing and Anxiety

    Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson
    189-191
    DOI: https://doi.org/10.56198/
  • Work-in-Progress—Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness

    Yi Chou Tsai, Gwan Ling Lin, Cheng Chi Cheng
    186-188
    DOI: https://doi.org/10.56198/
  • CureQuest: A Digital Game for New Drug Discovery

    Ben Chang, Janice Gabrilove, Mei Si, Shawn Lawson, Kathleen Ruiz
    179-185
    DOI: https://doi.org/10.56198/
  • Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis

    Mamta. Shah, Amanda Siebert Evenstone, Brendan Eagan, Roxanne Holthaus
    171-178
    DOI: https://doi.org/10.56198/
  • COVIDCampus Game: Making Safer Choices

    Mina C. Johnson Glenberg, Mehmet Kosa, Don Balanzat, Ricardo Nieland Zavala, Xavier Apostol, Jude Rayan, Hector Taylor, Hannah Bartolomea, Anoosh Kapadia
    155-162
    DOI: https://doi.org/10.56198/
  • Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders

    Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger
    147-154
    DOI: https://doi.org/10.56198/
  • Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.

    Ilona Buchem, Kristian Hildebrand, Susan Vorwerg, Yvonne Bialek, Oskar Stamm
    139-146
    DOI: https://doi.org/10.56198/
  • Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students

    Inas Redjem, Arnaud Huaulmé, Florian Nouviale, Alexandre Audinot, Mathieu Risy, Valérie Gouranton, Pierre Jannin, Estelle Michinov
    251-267
  • From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning

    Francesca Amenduni, Vito Candido, Chiara Antonietti, Alberto Cattaneo
    268-285
  • A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces

    Panagiotis E. Antoniou, Panagiotis-Marios Filippidis, Evangelos Chondrokostas, Panagiotis D. Bamidis, Charalampos Bratsas
    163-170
    DOI: https://doi.org/10.56198/5c2e5x95
  • COVIDCampus Game: Making Safer Choices

    Mina C. Johnson-Glenberg, Ricardo Nieland Zavala, Hector Taylor, Mehmet Kosa, Apostol Xavier, Hannah Bartolomea, Don Balanzat, Jude Rayan, Anoosh Kapadia
    155-162
    DOI: https://doi.org/10.56198/srg4a624
  • Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders

    Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger
    147-154
    DOI: https://doi.org/10.56198/2mq36s49
  • Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.

    Ilona Buchem, Kristian Hildebrand, Susan Vorwerg, Oskar Stamm, Yvonne Bialek
    139-146
    DOI: https://doi.org/10.56198/bvm41v30
  • Learning from Immersive Augmented Reality on COVID-19 Transmission

    Ioannis Vrellis, Tassos Mikropoulos, George Koutromanos
  • Work-in-Progress—Embedding and Evaluating Virtual Reality Sepsis Simulations into Online and Distance Learning across Multiple Healthcare Professions

    Tim Coughlan, Chris Kubiak, Sharif Haider, Esther Almond, Fridolin Wild
    276-281
    DOI: https://doi.org/10.56198/U6C0WG99C
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