Designing Immersive Transmedia Learning Experiences: Three Approaches, Three Games
DOI:
https://doi.org/10.56198/57znjp69Keywords:
Transmedia, Games, Immersive, Middle schoolAbstract
We report on three transmedia games developed and implemented in three different setting. The Now-and-Then AR game introduced two different sets of attendees to the host city. Broken Window helped undergraduate students studying computer literacy through participation in a narrative that grounded their learning and served as a model for building their own transmedia experience to “show what they know.” Finally, Villainous asked middle school students design their own augmented reality game (AR) to illustrate knowledge of literature principles learned in as content to show transfer.
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