Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
About
Privacy Statement
Copyright, Reprint and Self-Archiving
Templates
Contact
Search
Login
Home
/
Fundamental Research and Theory in Immersive Learning
Fundamental Research and Theory in Immersive Learning
31 Items
All Items
Work-in-Progress—VR-Enabled Pedagogy in a First-Year Seminar
Qianou Ma, Lauren Herckis
411-413
DOI:
https://doi.org/10.56198/
Work-In-Progress—Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation?
Marie-Luce Bourguet, Maria Romero- -Gonzalez
394-396
DOI:
https://doi.org/10.56198/
Work-in-Progress—Photogrammetry within Virtual Reality
Abel A. Fernandez, Sabrina Rodriguez Mora, Ryan A. Damerell
397-398
DOI:
https://doi.org/10.56198/
Work-in-Progress—Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19
Grace Chih-Nuo Chao, Morris Siu-Yung Jong, Eric Tsun-Hin Luk
388-390
DOI:
https://doi.org/10.56198/
Work-in-Progress—LIVE: Model for Learning in Interactive and Immersive Virtual Environments
Brad Thompson
408-410
DOI:
https://doi.org/10.56198/
Work-in-Progress—Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?
Museok Jeong, Sungmin Lim, Taehyeong Lim, Jeeheon Ryu
391-393
DOI:
https://doi.org/10.56198/
Work-in-Progress—Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning
Susanne Lattke, Leonel Morgado, Ana Paula Afonso, Filipe Penicheiro, Lina Morgado, José António Moreira
405-407
DOI:
https://doi.org/10.56198/
Work-In-Progress—An Intelligent Immersive Learning System Using AI, XR and Robots
Louis Nisiotis, Lyuba Alboul
399-401
DOI:
https://doi.org/10.56198/
Work-in-Progress—A Serious Game for Social Distancing Awareness
Jennifer Betzabe Samaniego- -Franco, Dunia Inés Jara- -Roa, Enrique Alejandro Fuertes- -Cevallos
402-404
DOI:
https://doi.org/10.56198/
Work-in-Progress—360-Degree Immersive Storytelling Video to Create Empathetic Response
Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson
385-387
DOI:
https://doi.org/10.56198/
VERITAS: Mind-Mapping in Virtual Reality
Robert Sims, Abhijit Karnik
250-257
DOI:
https://doi.org/10.56198/
Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field
Dennis Beck, Christian Gütl, Scott Warren, Leonel Morgado, Andreas Dengel, Jonathon Richter, Mark Lee, Minjuan Wang
349-356
DOI:
https://doi.org/10.56198/
Toward A User-Centred Design Approach for AR Technologies in Online Higher Education
Mitchell Peters, Laura Calvet Linan, Laura Porta Simo, Pierre Bourdin Kreitz, Antoni Marin Amatller
334-341
DOI:
https://doi.org/10.56198/
The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching
Maria Erofeeva, Nils Oliver Klowait
371-375
DOI:
https://doi.org/10.56198/
The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR
Pierre-Francois Gerard, Frederic Fol Leymarie, William Latham
320-327
DOI:
https://doi.org/10.56198/
Space, a Central Frontier—The Role of Spatial Abilities When Learning the Structure of 3D AR Objects
Jule M. Krüger, Daniel Bodemer
258-265
DOI:
https://doi.org/10.56198/
Narrative-Driven Immersion and Students’ Perceptions in an Online Software Programming Course
Mario Madureira Fontes, Ceres Morais, Leonel Morgado, Daniela Pedrosa, Aline Costa, Tânia Araújo, Jose Cravino
297-303
DOI:
https://doi.org/10.56198/
Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance Model
George Koutromanos, Tassos A. Mikropoulos
273-280
DOI:
https://doi.org/10.56198/
METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field Displays
Mengya Zheng, Xingyu Pan, Xuanhui Xu, Abraham G. Campbell
328-333
DOI:
https://doi.org/10.56198/
Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load
Ioannis Doumanis, Daphne Economou, Lemonia Argyriou
342-348
DOI:
https://doi.org/10.56198/
Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality
Robert Sims, Nathan Rutherford, Thomas Smith, Prashanthy Sukumaran, Abhijit Karnik, Nikola Yotov
362-366
DOI:
https://doi.org/10.56198/
Integrating a Teaching Concept for the Use of Virtual Reality in University Teaching
Adrian Henrich, Tobias Schultze, Oliver Riedel, Anette Weisbecker
281-288
DOI:
https://doi.org/10.56198/
Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education
Pejman Sajjadi, Peter La Femina, Jiayan Zhao, Alexander Klippel, Jan Oliver Wallgrun
289-296
DOI:
https://doi.org/10.56198/
Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XR
Nikolai Suslov
376-379
DOI:
https://doi.org/10.56198/
Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art Education
Regina Maria Bäck, Rainer Wenrich, Birgit Dorner
312-319
DOI:
https://doi.org/10.56198/
1-25 of 31
Next
Latest publications
Browse
Categories
Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Virtual Worlds
Virtual Reality
Customized Games, Off the Shelf Modifications
Theoretical/Overviews
Virtual Worlds and Virtual Reality
Augmented Reality, Wearable Technologies
Immersive Experiences for Children with Special Needs and Older Adults
Immersive Education to Teach Specific Academic Content
Personalization in Immersive
Game-Based Learning Environments
Special Track: Digital Heritage and the Immersive City
Special Track: Immersive and Engaging Educational Experiences
Special Track: Wearable Technology Enhanced Learning
Special Track: Serious Games Using Immersive and Assistive Technologies
Disciplinary Applications: Special Education
Disciplinary Applications: History
Pedagogical Strategies
Immersion and Presence
Early Childhood Development and Learning
Fundamental Research and Theory in Immersive Learning
Environmental Sciences, Climate Change, and Immersive Technologies
Immersive Technologies in Cultural Heritage
Immersive Technologies in Primary and Secondary Education
Games and Game Design
ST: Environmental Sciences and Immersive Learning
Climate Change and Disaster Management Immersive Analytics
Immersed in Cultural Heritage
Personalisation in Immersive and Game-Based Learning Environments