Special Track: Serious Games Using Immersive and Assistive Technologies

4 Items

All Items

  • Training teachers to employ a digital art history curriculum: An evaluation of the Crystal Bridges mixed distributed and virtual reality professional development

    Dennis Beck, Scott Warren
    283-296
    DOI: https://doi.org/10.56198/0t04nn07
  • Evaluating the Lifelog: a Serious Game for Reminiscence

    William Burns, Paul McCullagh, Chris Nugent, Huiru Zheng
    305-316
    DOI: https://doi.org/10.56198/w41cxb46
  • Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game

    Chiara Tolentino, Jeff Ferguson
    317-324
    DOI: https://doi.org/10.56198/xve6eq97
  • 360-degree interactive video application for Cultural Heritage Education

    Lemonia Argyriou, Daphne Economou, Vassiliki Bouki
    297-304
    DOI: https://doi.org/10.56198/fkdx9321