Special Session—Students on Game Immersion Workshop

Authors

  • Markos Mentzelopoulos School of Computer Science and Engineering University of Westminster, London, UK
  • David Bass- -Clark Unity College Portland, Maine, USA

DOI:

https://doi.org/10.56198/

Keywords:

education, virtual reality, augmented reality, sustainable goals, style

Abstract

This special session will provide an active forum for presentations and discussions on projects and vision related to the use of video games for addressing Sustainable Development Goals (UN SDG’s). The projects are the outcome of the latest development game jam projects from the Games Immersion Conference (G.I.CON) 2021 hosted in April 2021 in iLRN Virtual Campus. All projects were developed by group of university students with reference point to address “Life of the Future“ using dedicated UN SDG’s. The panelists leading the event have extensive experience in immersive technologies and SDG’s applied within games. The workshop will follow a mixed format, including learning outcomes from the latest student G.I.CON conference, project presentation, awards for best game concepts and hands-on activity for exploiting future trends behind student immersion engagement activities.

Published

01-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Special Session—Students on Game Immersion Workshop. (2025). Immersive Learning Research - Academic, 1(1), 451-452. https://doi.org/10.56198/

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