Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression

4 Items

All Items

  • Playing Bias: Epistemic Games for Interpreting Text-to-Image Models

    Amalia Foka
    DOI: https://doi.org/10.56198/
  • Fictional Games Imagined by Real Historians

    Renard Gluzman, Andrea Nanett, Gerassimos D. Pagratis
    DOI: https://doi.org/10.56198/
  • Cataloging the World Exhibition: A Living Survey of Physical World Representations in Videogames

    Sercan Şengün, João de Mendonca Salim
    DOI: https://doi.org/10.56198/
  • Beyond Killers and Socialisers: Game-Based Learning and Gendered Career Adaptability

    Christine Hoffelner, Albert Düggeli, Christof Nägele
    DOI: https://doi.org/10.56198/